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Better Performance and Visuals Come to Heroes & Generals

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  • Better Performance and Visuals Come to Heroes & Generals

    Improvements made to the Heroes & Generals render engine mean that players will get better performance with some better visuals. Reto-Moto has worked hard to make sure their MMMOFPS runs even better to the tune of a 20% average framerate boost.
    “Our community has been very active and helpful in testing the new render on our prototype servers. We have seen a 20 percent framerate improvement on average, and 70 percent of the players that took part in latest test of the new render reported either a better or much better performance,” says Henning Semler, Lead Render Programmer and co-founder of Reto-Moto.

    Heroes & Generals is running on its own proprietary technology called Retox. The ‘Engine Room’-update is the result of a complete rewrite of the render engine optimizing it for a modern dataflow by using advanced multi-threading techniques so it better utilizes multiple CPU-cores, improving game performance.

    Another reason that Heroes & Generals is seeing a general boost in performance is the decision to end support for DirectX 9 based graphics cards as the old technology in part served as a hindrance to game performance.

    Heroes & Generals now supports mixed resolution rendering making it possible for players to keep the user interface at a higher resolution while playing with low resolution gameplay setting to further increase performance on low spec computers.

    This "Engine Room" update also adds in tone mapping that provides for "crisper and more saturated colors in the game." It also adds in Temporal Anti-Aliasing. Beyond that, an experimental DirectX 12 setting was added for users to test out. The full list of changes in this new update can be found here.
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