Killing Floor 2 Update Adds PvP Mode

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69068

    #1

    Killing Floor 2 Update Adds PvP Mode

    Killing Floor 2 was updated today with a "Revenge of the Zeds" content update. This update includes, among other things, a new PvP mode.
    Highlights
    • New PVP Gamemode - Versus Survival
    • New Map - Prison
      • with new map achievements

    • New Offperk Weapons - Sharpshooter perk and remaining weapons will follow
      • LAR
      • Crossbow

    • Live Update system
      • This will allow us to update many game values for game balance without shipping a new client or server build

    • Game Conductor System
      • The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match.
      • On HoE difficulty, the GC only throttles up from the baseline, never below

    • Item Crafting System
      • Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity.
      • Craft Weapon Skins or Cosmetic Accessories
        • 10 Common Material > 1 Uncommon Item
        • 10 Uncommon Material > 1 Rare Item
        • 10 Rare Material > 1 Exceptional Item
        • 10 Exceptional Material > 1 Master Crafted Item

    • Over 70 new community workshop items shipped in the following new Supply Crate and USB series
      • Horzine Supply Crate | Series #3
      • Horzine Supply Crate | Series #4
      • Horzine Supply Crate | Series #5
      • Horzine Supply Crate | Series #6
      • Tactical Horzine Encrypted USB
      • Predator Horzine Encrypted USB
      • Emergency Issue Horzine Encrypted USB
      • Street Punks Horzine Encrypted USB
      • Horzine First Encounter Encrypted USB


    VS Survival Additions
    • Added the ability to play as Zeds (Part of Vs Survival)
      • Alpha Clot
      • Slasher Clot
      • Gorefast
      • Bloat
      • Husk
      • Crawler
      • Stalker
      • Siren
      • Scrake
      • Fleshpound
      • Patriarch

    • Alpha Clot abilities
      • Slashing Attack
      • Grab
      • Commanding Shout (Roar)

    • Slasher Clot abilities
      • Slashing Attack
      • Heavy Attack
      • Roll
      • Leap

    • Gorefast abilities
      • Light Attack
      • Heavy Attack
      • Area of Effect Attack

    • Bloat abilities
      • Slashing Attack
      • Puke
      • Lay Mines

    • Husk abilities
      • Cannon
      • Flamethrower
      • Melee Attack
      • Suicide

    • Crawler abilities
      • Light Attack
      • Heavy Attack
      • Suicide
      • Leap Attack

    • Stalker abilities
      • Light Attack
      • Heavy Attack
      • Dodge
      • Siren abilities
      • Scream
      • Vacuum
      • Bite

    • Scrake abilities
      • Light Attack
      • Heavy Attack
      • Whirlwind

    • Fleshpound abilities
      • Light Attack
      • Heavy Attack
      • Rage Mode

    • Patriarch abilities
      • Melee Attack
      • Chain Gun
      • Tentacle Grab
      • Missile Strike
      • Heal
      • Mortar Barrage


    General
    • Third person character animations should now look better when characters are looking about and aiming
    • Headshots now impart force on the ragdoll from the direction of the blow
    • All Zed attacks impart some force to players
    • Removed recoil kick when jumping and firing (does not affect boomstick jumping)
    • New Crate and USB opening animations and rarity sound fx
    • Weapon Skin Icons have been re-worked
    • Players can now equip weapon skins directly from the new item UI
    • Depth of Field has been added to the gear menu
    • New 9mm sounds
    • Revised gamepad controls
    • Adding alternative gamepad control presets (Default - 0, Quick Draw - 1 , Jumper - 2, Southpaw - 3: not named ingame yet)
    • UI: Kill messages for zed kills on the HUD (Default is off, see gameplay options)
    • Players will now drop their best weapon on death if the weapon they have out cannot be dropped
    • Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios
    • Flashlight brightness has been tuned
    • Items purchased from the ZedConomy Store are now tradeable, but not marketable.
    • Welder removed from the weapon selection menu - now only available from the prompt to bring up welder at door - This should allow players to select the healer more reliably
    • General optimization pass, some users may notice performance gains


    Balance
    • Increased speed of AA12 elite reloads
    • Decreased cost of AA12 (1700 > 1500)
    • Increased speed of equip and putaway for welder
    • Increased speed of equip and putaway for healer by 2x
    • Speed of healing others and yourself has been increased
    • Increased speed of equip and putaway of all weapons by 60%
    • Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds


    Bugs
    • Possible fix for “Phantom Projectiles” issue with projectile weapons
    • Fixed some issues with the Husk sprinting animations
    • Fixed some spectating UI issues
    • Fixed rubberbanding/jittering when grabbed by Zeds & Patriarch tentacle
    • Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go
    • Fixed Berserker attack speed UI display
    • Possible fix for trader not filling ammo when you only need a few bullets
    • Fixed an issue where you could stand on top of dosh bling
    • Fixed some issues with FLEX on KF-VolterManor
    • Fixed some pathing issues in the Birthday room of KF-Bioticslab
    • Fixed some issues with rarity and conditions of weapon skins
    • Fixed an issue where Rack Em’ Up UI would persist after death or perk swap
    • Fixed an issue where you couldn’t break zed limbs in real time



    Known Issues
    • You cannot parry player controlled zeds in Versus
    • May be some clipping issues with some of the new cosmetics
    • May be some pathing issues with KF-Prison


    SDK/Mod Workshop
    • Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date)


    Special note on FLEX:
    We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release.

    Special note on Versus Survival:
    Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s)

    New Languages Supported Thanks to Steam Translation:
    • Czech
    • Danish
    • Hungarian
    • Portuguese
    • Turkish
    • Ukrainian

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