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New Map, Missions, and More Coming in Plants vs. Zombies Garden Warfare 2: Graveyard Variety Pack

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  • New Map, Missions, and More Coming in Plants vs. Zombies Garden Warfare 2: Graveyard Variety Pack

    The Graveyard Variety Pack content is out tomorrow for Plants vs. Zombies Garden Warfare 2. This content pack is free and includes a new map, new missions, gameplay tweaks, and more.
    New Features
    • Added new co-op/team vanquish map "Aqua Center" which may seem familiar, yet completely different!
    • Added night version of the Great White North map to the Turf Takeover Playlist
    • Added Hide n' Find missions to Backyard Battleground
    • Added Bot & Pot Missions to Backyard Battleground
    • Added unique character variant images to group HUD
    • World Options now shows all friends playing the game, not just the joinable ones
    • Added classic setting in options to change primary fire button (PS4 Only)
    • Added Aim Sensitivity slider to now allow more precise control over aim speed (for PC this is broken up into both mouse and gamepad sensitivity)
    • Added ability to select between hold button to aim or toggle button to Aim
    • Added kick player option to the in-game scoreboard for easy access (player hosted modes only)
    • Added difficulty to Pause Menu for some game modes
    • Game Now defaults to common chat in Private Matches
    • Added ability to view scoreboard while vanquished

    Critical Fixes
    • Reduced length of round timer between rounds in Multiplayer matches
    • Imp now properly earns XP when in Mech
    • Players can now see other players’ Backyard customizations when visiting their Backyard
    • Players can now see stats on other players stats boards when visiting their Backyard
    • Improved audio for garlic drone primary weapon
    • Setting HUD to "Light" now also hides XP Meter
    • Major improvements to hit reaction "flinching" animations
    • A plethora of quality & bug fixes

    Tuning/Balance Notes
    Overall
    • Improved regeneration upgrade for all characters
    • Re-tuned all hit reactions for both players and AI to reduce the flinching effect even more

    Rose:
    • Completely re-tuned Rose class, bringing her back into playing as a support role
    • Reduced Rose’s health
    • Major changes to her homing abilities, ineffective at range, requires player to lead target in order to land more hits
    • Slightly reduced rate of fire for Magic Thistles
    • Significantly reduced length a victim is trapped in Time SnareChanged how Goatify ability works so that damage does not break Goatify, creating a more predictable and less jarring experience and lowered time as a goat
    • Slowed down rose variants (Fire, Ice) when charging their weapons to make them more vulnerable

    Citron:
    • Slightly decreased the Party Citron laser damage

    Corn:
    • We needed to improve Corn's ability to be a front-line fighter so we increased his health and also improved his long range damage
    • Reduced Party Corn's damage output

    Chomper:
    • Decreased the digestion time after a chomp escape (i.e. your victim got away using anti-chomp ability like jackhammer)
    • Brought Chompers regeneration delay to parity with all other playable characters
    • Fixed a bug where Chomp Thing’s health regeneration didn’t match his weapon description. He now regenerates health slightly sooner and faster than default
    • Increased Unicorn Chomper’s Rainbow Warp cooldown time
    • Increased goop cooldown so it couldn't be spammed quite as much

    Cactus:
    • Zen Cactus was too damaging and needed some damage and reload adjustments

    Imp:
    • Imps tuning focused on ensuring he had a bit more survivability outside of his mech, and also improved his primary weapon slightly
    • Increased Imp health
    • Fixed a bug where the Imp couldn’t receive damage while he is making his Z-Mech phone call (he's now only invulnerable when the beam of light appears)
    • Reduced Party Imp's damage output

    Super Brainz:
    • Slight cooldown reduction to Super Ultra Ball and Super Multi Ball abilities
    • Minor speed improvement to Turbo Twister but at the cost of decreased his armor while in Turbo Twister
    • Removed the decay from Toxic Brainz legendary meter to make it more useful
    • Damage reduction to Party Brainz

    Captain Deadbeard:
    • We wanted to bring Captain Deadbeard closer to damage parity with Cactus, but just slightly below since he also benefits from his close range scatter shot
    • Made some movement speed improvements to his barrel when unlit
    • Made some damage reductions to Captain Partyman


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