Team Fortress 2 Update Released - April 24, 2014

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Team Fortress 2 Update Released - April 24, 2014

    A new update for Team Fortress 2 was just rolled out by Valve. This update seems to be mainly for bug fixing purposes with some map updates included for good measure.

    Changelog for Team Fortress 2 for April 24, 2014

    - Fixed an issue where plugin_load may load a non-binary file type
    - Fixed an issue where decompressed file sizes were not being checked by the engine
    - Fixed a client crash related to Unusual items and the character loadout screen
    - Fixed an item exploit where tools were being used for purposes other than the original intent
    - Fixed The Shortstop not using its crit sound when firing crits
    - Fixed the HUD achievement tracker not filtering map-specific achievements
    - Fixed an issue where character voice lines would be clipped
    - Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet
    - Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon
    - Fixed the Demoman's shield charge turn rate when using joystick input
    -- Joystick input now matches keyboard/mouse input
    - Added new promo items
    - Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals
    - Updated the localization files
    - Updated metal hats to sound like metal when they fall off players' heads
    - Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover

    Updated cp_dustbowl
    - Fixed players standing in sky over the beginning of stage 1
    - Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them

    Updated cp_junction_final
    - Players are now prevented from building in spawn rooms

    Updated ctf_2fort
    - Fixed players standing on conduits in flag rooms
    - Fixed players standing in sky over Red battlements
    - Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above
    - Fixed collision on props under stairs in Red's courtyard

    Updated ctf_turbine
    - Fixed collision on spawn doors
    - Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
    - Fixed collision under stairs in mid room
    - Fixed misc prop collision
    - Fixed collision on signs in mid room
    - Fixed the clipping in the rafters of flag rooms
    - Increased performance with addition of area portals
    - Added decals under ammo and health packs
    - Smoothed geometry in the vents
    - Added nobuild around spawn doors
    - Added light props over Red and Blu gate 1 doorways

    Updated koth_lakeside_event
    Updated koth_lakeside_final
    - Fixed bot navigation errors
    - Prevented players from building in spawn room doors
    - Fixed rock piles to mirror on Red and Blu sides

    Updated pl_goldrush
    - Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawn
    - Fixed players standing in sky above Blu spawn in stage 3
    - Fixed player clipping exploit above the Blu exit in stage 3
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