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Grid: Autosport Announcement Trailer and Fresh Information

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  • Grid: Autosport Announcement Trailer and Fresh Information

    Last night, a wealth of screenshots and even the cover art for a then unannounced Grid: Autosport made their way onto the Internet. Now, the game has officially been announced and with it comes a new announcement trailer and some fresh information to take in.

    Codemasters shares the announcement through their blog with some tantalizing new information.
    While we were patching GRID 2 and releasing new content, we were busy gathering feedback. We devoured the comment threads under articles about GRID 2 on gaming websites, took stock of our reviews, and of course, digested all the comments on our social channels and forums where we received direct feedback. It’s this feedback that helped create GRID Autosport.

    If GRID 2 raced off into a more narrative-led world of racing with more accessible controls, it’s clear that for many of you, that wasn’t what you wanted or expected from GRID 2. So with GRID Autosport we had the opportunity to make a much more focussed motorsport game, a desire that many of you have expressed directly to us, and a game that in spirit goes back to some of our earlier titles in terms of content and handling.

    The announcement blog continues on to detail just how they've made significant changes and improvements to car handling, tracks, career mode, presentation, multiplayer, and more.
    As ever, our handling model has had a lot of effort put into it and you’ll really notice the difference, we think, from GRID 2. For GRID Autosport we’ve gone back to a more authentic handling style. It’s definitely not a full simulation – we want it to be authentic, not clinical – but it’s more towards that end of the spectrum than before. If anything, we believe the handling is actually one or two steps further towards simulation than Race Driver: GRID, to give you an idea.

    Each car has been tuned and adjusted to really give a sense of its personality so they will act and behave differently from one another, as they would in real life. This is especially noticeable across disciplines. Pick up a WTCC spec Touring Car and it’ll feel completely different to a Formula 3 car for instance. The goal has been to replicate an authentic feeling of what it’s like to race each of these cars in the games as if you were out on the track yourself.

    A lot of these changes were spurred on by feedback from the community during and following the release of Grid 2. Check out the new trailer below and then head on over to the Codemasters' blog for a wealth of new information on how this game differs from its predecessor.

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