Today's Battlefield 4 PC Update Includes Grass Physics, 0 Health Bug Fix, Stability Improvements, and Mantle Fixes

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Today's Battlefield 4 PC Update Includes Grass Physics, 0 Health Bug Fix, Stability Improvements, and Mantle Fixes

    There was an update released for Battlefield 4 on the PC just a short time ago today.

    Changelog for Battlefield 4 (PC) for February 13, 2014

    -General stability improvements
    -Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
    -Fix for missing sound in Team/Squad Deathmatch
    -Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
    -Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive
    -Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
    -Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts
    -Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
    -Fix for an issue where long IDs wouldn’t scroll on dog tags
    -Fix for missing grass physics in terrain

    Mantle
    -Fix for a crash that would occur when activating full screen in portrait mode
    -Fix for stuttering that could appear during video sequences on multi-GPU PCs
    -Fix for a memory system leak that could cause stalls, which would result in frames taking longer to process
    -Reduced the amount of stalls that occurred when running with high graphics setting that require more GPU memory than is currently available
    -Fixed screenshots on multi-GPU PCs

    There were also two small server updates today, the R24 and the R25 updates. Those changes are noted below.
    R24 Server Update
    -Fix for a server crash
    -Added a 1-500 value range on vars.vehicleSpawnDelay for Unranked Servers
    -Fixed an issue where a Commander could highlight a High-Value Target (HVT) after 1 kill, instead of the intended 7 kills

    R25 Server Update
    -Fix for several server crashes
    -Fixed an issue where the maxSpectatorCount value of 4 was enforced on all presets
    -Fix for an issue where players using the iOS/Android Commander App weren’t able to connect to games
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