At present, it seems as though the unfinished version of Battlefield 4 isn't without its fair share of problems. It seems as though that at present, the game runs on PlayStation 4 development kits "at a higher resolution than 720p" but not a full 1080p. Others say it runs at 720p but upscaled to 1080p. It does, however, run at a solid 60 frames per second, which is always good to hear.
As it is still in development, the final resolution has not yet been established for the game. Take that for what you will.
Then there is a report from IGN saying that the visual fidelity isn't quite up to par with the PC version of the game.
Another thing to note is that the difference in hardware between a next-gen console and a super top of the line gaming rig that is built specifically for the purposes of events like Gamescom is still fairly significant. You can throw as much hardware as you want into the PC while the PS4 and Xbox One options are rather limited. You know, kind of like every other console ever made.
The game is still a few months out from release, so anything is possible. It should be noted that Killzone: Shadow Fall is said to run at 1080p and 60 FPS without issue.
As it is still in development, the final resolution has not yet been established for the game. Take that for what you will.
Then there is a report from IGN saying that the visual fidelity isn't quite up to par with the PC version of the game.
From the moment I sat down, I was surprisingly underwhelmed by the visuals. Instead of the crisp, detailed textures I've encountered this week on the PC version or other next-gen shooter titles, Battlefield 4 on PS4 looked soft and muddled. Wall textures looked half-finished, lacking some of the smaller material nuances or 3D variation. Environmental destruction was more extensive than Battlefield 3 and explosions would send larger chunks of buildings into the air, but once again, the particles looked dull. Weapon models looked great at the hip, but as soon as I raised them to look down the iron sights or scopes, imperfections became apparent.
Another thing to note is that the difference in hardware between a next-gen console and a super top of the line gaming rig that is built specifically for the purposes of events like Gamescom is still fairly significant. You can throw as much hardware as you want into the PC while the PS4 and Xbox One options are rather limited. You know, kind of like every other console ever made.
The game is still a few months out from release, so anything is possible. It should be noted that Killzone: Shadow Fall is said to run at 1080p and 60 FPS without issue.

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