A New Look at Battlefield 4's Levolution
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The way I see this working in actual gameplay is that people will either push to cause the level-changing event or push to prevent others from causing the level changing event. Depending on which side has more people and/or better skill (and how easy it is to trigger), the event will either happen pretty quickly into the match or never happen at all.
Especially for servers that have really, really long play sessions (huge number of tickets, small number of people), I expect the level-changing events to almost always happen fairly quickly and you spend 85% or more of your time in the 'final' stage of the levolution and almost never get to see the 'beginning' stage except for at the beginning of each map.
However, the smaller things, like turning off lights or closing gates or doors, assuming that they can be switched back and forth, could be pretty interesting. It's the one-way path that isn't going to actually be as interesting as expected, simply because it's one-way. Make sense?
We'll see what it's actually like when we get to play it, but that's my prediction. Still awesome to watch when it happens, though, but unless they make it really tricky and/or require lots of coordination and teamwork to trigger these things, I pretty much expect people to rush to trigger them ASAP as soon as the game starts.
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