In speaking to Kotaku, Call of Duty: Ghosts Executive Producer, Mark Rubin explained the reason why it took forever for female soldiers were added to the series.
The reason? A change in technology.
The female character model will offer no advantages or disadvantages in the game's multiplayer. So despite how the female models may look different, they'll be bulked up enough that they still occupy the same hitbox space as their male counterparts.
The reason? A change in technology.
"A lot of it was the engine," Rubin said, referring to the tech that runs the game. "Our previous engine would not handle that. The way memory worked in the previous engine, it never would have been able to do that." The "that" he's talking about is the ability to run a multiplayer level that is populated with players who have their own custom looks—looks that include the female look.
"When we got a chance to re-tool the engine completely, that gave us the opportunity to make the change that we could have character customization," he said. "That then gave us the opportunity to do female characters."
"When we got a chance to re-tool the engine completely, that gave us the opportunity to make the change that we could have character customization," he said. "That then gave us the opportunity to do female characters."
The female character model will offer no advantages or disadvantages in the game's multiplayer. So despite how the female models may look different, they'll be bulked up enough that they still occupy the same hitbox space as their male counterparts.
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