EverQuest Next Lets You Destroy Pretty Much Everything

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    EverQuest Next Lets You Destroy Pretty Much Everything

    Sony Online Entertainment is bringing the sexy back to the EverQuest series with EverQuest Next. The latest installment of the MMO franchise is looking to do something that's never really been pulled off successfully in an MMO before.

    Fully destructible environments.
    EverQuest Next has been in development since 2009. Nearly two years ago, SOE made the decision to rethink core creative and technical aspects of the design and start from the ground up to build a new kind of game. As a result, EQN is different from all of the MMOs that have been made before in very important ways, including:

    Multi-Classing - EQN will offer players the ability to explore and interact with the world according to their individual style of play. There are no levels in EQN, but there will be more than 40 distinct classes (or professions) at launch, with multi-tiered abilities and specialized weapon skills to collect and master. Players will even mix and match abilities from each class, creating truly custom characters that feel distinct and powerful.

    Destructible Environments - No modern MMO has successfully implemented destructible environments that stretch across an entire seamless game world -- this changes forever with EQN. Every piece of the world is fully destructible and players will have the ability to manipulate almost all of it. They will interact with and explore the world in amazing ways; venturing down into the deep bedrock beneath the surface and using powerful combat abilities to blow gaping holes into the ground. The EQN world will extend far into the heavens and deep into the procedurally-generated earth through 10,000 years of known lore and history.

    Permanent Change - Players will also have the ability to cause the world to change around them, permanently, in dramatic ways. Through the concerted effort of the world's inhabitants, including players, creatures, and non-player characters (NPCs), city walls will be built and destroyed, large-scale wars will be fought and won, and epic stories will unfold over months and years.

    Emergent AI - In EQN, NPCs will have specific motivations and preferences that direct behavior in nuanced and unpredictable ways. Players will find themselves in a world where NPC decisions are based on core values, not dictated by static spawn points. For example, Orcs may attack opportunistically because they want an adventurer's gold, not simply because a careless hero wanders into an attack radius.

    A Life of Consequence - Finally, each character in EQN will have a unique story; they will not follow a predetermined path. Instead, they will seek out adventure, fame and fortune in a constantly changing sandbox world. The game will remember every choice and action that players make and will organically deliver increasing opportunities to do more of the things players like to do ... from crafting armor and exploring the wilderness to purging goblins from the forests.


    EverQuest Next is not the continuation of an old story. It is a "reimagining of the characters, lore, and environments" from the EverQuest universe. As if that wasn't enough, SOE is also introducing Everquest Next Landmark, a set of building tools that allow players to build structures and other types of content that can be considered for inclusion in EverQuest Next.

    Landmark will allow players to:
    Create Amazing Things
    - Build highly detailed structures with powerful and intuitive tools.
    - Quickly design complex projects or collaborate with friends to undertake massive shared builds.
    - Lay claim to and control specific areas of huge persistent worlds.

    Share Your Imagination with Friends
    - Landmark's persistent servers will enable players to interact with and experience the collective imagination of thousands of players in a unique shared world.
    - Players will have compelling reasons to explore and interact with others. They will congregate at crafting hubs, build design templates to share and trade, and journey across the world to collect the resources required to build and craft.

    Build EQN with SOE -- Using the Same Tools
    - Landmark players will gain increasing access to many of the same tools that SOE is using to construct the game world of EQN.
    - Not only will Landmark give players access to these world building tools, SOE will provide specific guidance on what we want help building.
    - Through this collaborative approach, EQN may eventually represent the largest overall collaborative development effort in the history of online games. For anyone who has ever thought about becoming a game developer, here is your chance. Together we will build extraordinary things

    You can find a ton of additional details and media at the EverQuest Next website. They have a lot of additional videos and a slew of new screenshots there.

    The creation tools are slated for later this year but the game has no release date yet.
  • jimykx
    No, I AM your father!
    • Jan 2010
    • 6641

    #2
    I want to see more of this "MMO destruction" and how it will work out. Isn't everquest a click n shoot (like WoW) game? How is destruction fun if you can't aim and destroy what you want?

    Comment

    • Thortok2000
      Dominant
      • Sep 2026
      • 382

      #3
      Seems like the next step from Guild Wars 2. Hope it turns out like they want. Particularly interested in the player generated content. Hope the authors and artists get some kind of pay or reward for making something that gets included...

      Comment

      • teetsaar123
        Random egoistic commenter
        • Apr 2006
        • 605

        #4
        Why does her tits have to hang out like that?

        Comment

        • jimykx
          No, I AM your father!
          • Jan 2010
          • 6641

          #5
          Why not?

          Comment

          • DunkinSPE
            OT's Daddy Warbucks
            • Aug 2006
            • 452

            #6
            I think the Irony for me is that it's copying a lot of the things that were unique to SWG, with things that 10 years+ of technology advancement will allow now added in, with an EQ coat of paint on top.

            Its SOE so i set my expectations low.
            "We're all very different people. We're not Watusi. We're not Spartans. We're Americans, with a capital 'A', huh? You know what that means? Do ya? That means that our forefathers were kicked out of every decent country in the world. We are the wretched refuse. We're the underdog. We're mutts! Here's proof: his nose is cold! But there's no animal that's more faithful, that's more loyal, more loveable than the mutt." -John Winger (Bill Murray) Stripes

            Comment

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