Terraria for the PC Getting Massive 1.2 Patch

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Terraria for the PC Getting Massive 1.2 Patch

    In what is being billed as the "biggest addition yet" to the PC version of the game, Terraria is readying the 1.2 update for the masses. Thought to be dead in the water when the developers said there would be no more post-release support, the 1.2 update certainly says otherwise.

    Terrarians will encounter many new items, enemies, mechanics and challenges, to speak nothing of bosses and biomes. A lot’s been confirmed so far. For builders, there’s furniture, materials (rainbow bricks and shadewood), design tiles and banners (and campfires). Combat enthusiasts can look forward to beam swords, cannons, Hammush (Legend of Maxx reference!), snowballs, shields and traps. All tinkerers can rejoice at accessories, active and inactive versions of every block and wire fixes and enhancements. Apparel has also changed: vanity-wise, expect Egyptian, Eskimo, fairy and steampunk outfits; whereas armor can now be dyed and has grown to include snow and cactus sets. There’ll be different mobs and variations on old ones (non-mechanical bosses with unique AI; clown bombs won’t destroy tiles anymore) as well as appearing with health bars (with the suggestion that the on-screen reminders be toggled). Regarding mechanics: players will be able to automatically walk up half blocks and one block high tiles; PvP will be tweaked; and Hardmode will undergo changes, not just limited to the spread of corruption and hallow.

    Aesthetic additions include a revamped character menu as well as rain clouds and normal clouds. Rain won’t be a major factor in lag creation since it will be a background effect; torches, then, being in the foreground, won’t be affected. World generation will also see the possibility of a giant tree, along with more flora and even stalactites. In the screenshot below, one of the first spoilers released to the community, we can see some of the new content, which I’ll speculate more on in a future article.

    Oh, and something about pets and mounts. (A unicorn mount, at least; to be exact, a unicorn’s head on a riding pole. It’s unknown if this is more of a vanity item than for practical use, but let’s not lose sight of what’s most important: we can now decapitate unicorns and collect their heads.)

    And really, who doesn't like beheading unicorns? The fairly lengthy letter to the community includes more on the 1.2 update, news about the console version of the game, and much more.
  • SgtMattBaker
    Member
    • Aug 2007
    • 1719

    #2
    I've had this game in my Inventory for a loooong time ... I should give it a try.

    Comment

    Working...