Just Cause 2 Multiplayer Event this Weekend

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Just Cause 2 Multiplayer Event this Weekend

    A new multiplayer beta event for Just Cause 2 is scheduled for this weekend. The event is public and kicks off in a bit over 10 hours from now.

    0.0.12 Changelog for Just Cause 2 Multiplayer public beta for April 20, 2013

    New Features:
    Client
    Base features
    - Added Steam authentication
    - Added clientside console on ~
    - Nick autocompletion in chat on pressing Tab
    - Added properly-implemented time and weather sync
    - Added loading screen
    - Added gui_hide_logo and gui_hide_fps console commands
    - Completely redesigned launcher, with support for launching from URL

    Scripts
    - Added spawn protection (no shooting or damage within 10m of spawns)
    - Completely redesigned nametags to be much more space-friendly and performant
    - Added in-game help dialog

    Lua
    - Added support for setting waypoint position in Lua
    - Added CEGUI bindings for Lua
    - Added Lua functions to get player bones, and bone positions
    - Added Lua function to draw circles

    Server
    Base features
    - Added SQLite3 database to server
    - Added Lua-based configuration
    - Server announces presence to server list
    - Server can now be queried for data (players, etc)
    - Added persistent ban support (based on SteamIDs)
    - Added --maxplayers, --bindip and --bindport launch parameters

    Lua
    - Added support for Lua packages
    - Added support for UDP socket communication to Lua
    - Added support for getting players' SteamIDs in Lua
    - Added cryptographic hash functions to Lua (MD5, SHA1, SHA256)

    Bug Fixes:
    Client
    - Fixed crash where mounted gun was non-existent on a vehicle
    - Players can now be teleported while in an in-progress teleport
    - Fixed inaccurate camera position and angle issue
    - Fixed money not being reset on disconnection
    - Fixed aerial vehicles not being teleported properly
    - Fixed threading crash issues
    - Fixed issue where loading screen could fail to display properly
    - Fixed issue with timestep sync
    - Chat now renders on top of all other GUI
    - Fixed issue where loading screen wouldn't go away on death while disconnected
    - Fixed vehicle spawn callback being called when invalid vehicle ID passed in
    - Fixed inability to type ~ in chat
    - Fixed CEGUI resource management being crash-prone
    - Fixed CEGUI input blocking being sporadic
    - Fixed launcher crash if website is down

    Server
    - Fixed crash where vehicle was non-existent
    - Fixed crash where vehicle existed, but was not in vehicle pool
    - Fixed crash on attempting to get value from a non-existent category in config
    - Fixed crash on error in UDP receive handler
    - Fixed authentication issue where clients were unable to connect
    - Fixed authentication time sync issue where clients were unable to connect

    Other:
    Client
    - Significant speedup in render functions, increasing FPS
    - Removed F3 to disconnect (use disconnect console command)

    The client download will be made available when the countdown timer hits 0.
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