For the first time in the company's history, Nvidia will be exclusively using a third-party game engine for visual presentations and tech demos. That engine, for those who hate headlines, is Unreal Engine 4 from Epic Games.
The initial reveal came during CES 2013 when Nvidia showcased Unreal Engine 4 for its Project SHIELD reveal.
NVIDIA heavily relied on the Unreal Matinee cinematic system to create the fly-through video which provided the world’s first glimpse of Project SHIELD and played during their CES keynote. This is the first time NVIDIA engineers have used a third-party game engine instead of their own internal engine for visual product demonstrations.
“As a long-established Unreal Engine partner, we understand the sheer power that Unreal Engine 4 puts into developers’ hands,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “We immediately took the opportunity to utilize UE4’s high-end graphics features and incredible workflow to showcase how our graphics hardware is pushing the industry forward.”
“As a long-established Unreal Engine partner, we understand the sheer power that Unreal Engine 4 puts into developers’ hands,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “We immediately took the opportunity to utilize UE4’s high-end graphics features and incredible workflow to showcase how our graphics hardware is pushing the industry forward.”
The initial reveal came during CES 2013 when Nvidia showcased Unreal Engine 4 for its Project SHIELD reveal.
