Bug Hunt DLC Available for Aliens: Colonial Marines Today

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Bug Hunt DLC Available for Aliens: Colonial Marines Today

    New DLC for Aliens: Colonial Marines arrives today, a day after a significant patch was released for the game that attempts to address many of the major complaints.

    The Bug Hunt DLC lets you and three of your friends team up across three maps in the new Bug Hunt game mode.
    Bug Hunt is an objective based horde mode where accuracy and teamwork are key as you battle to survive 30 waves of increasingly challenging xenos and enemy Weyland-Yutani soldiers. Fight the fear across 3 brand-new maps: Broadside, Mercenary and Tribute. Spend money earned from killing xenos and enemy soldiers on extra guns, ammo and health as well as opening up access to new areas of the map and suppressing enemy waves by capturing beacon points.

    If you own the Season Pass for the game, you will get the Bug Hunt at no extra charge. If purchased separately, the Bug Hunt DLC will run you $14.99 (USD). The game itself is on sale on Steam from now until March 26 for 33% off. Yesterday's 3.8GB patch included significant improvements to the game's visuals, AI, and more. The full patch notes are below.

    Changelog for Aliens: Colonial Marines for March 18, 2013

    General
    - Improved texture resolution.
    - Various visual improvements.
    - Added mouse smoothing to options menu.
    - Fixed crashes tied to launch and motion tracker.
    - Added additional safeguards to better protect save data.
    - Resolved an issue where a player's level could sometimes appear incorrect when backing out of a party.
    - Addressed several scenarios under which players could spawn without a weapon.
    - Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
    - Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
    - Smart Gun animation now properly tracks targets.
    - Addressed some instances where Xenos would display erratic animations.
    - Increased light radius for player's shoulder lamp.
    - Adjusted aim assist to better reflect player input.
    - Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
    - Addressed issues with players not spawning into a level properly.
    - Fixed a marine player invincibility exploit.
    - Resolved several instances where players could walk or fall outside of maps.
    - Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
    - Fixed an issue that could cause localized text to sometimes display incorrectly.
    - Addressed an issue where weapon ammunition was not always highlighted properly.
    - General user interface improvements.
    - Miscellaneous bug fixes.

    Campaign
    - Tweaked enemy and friendly AI to be more aggressive and responsive.
    - Modified campaign difficulty to account for improved AI responsiveness.
    - Improved enemy collision detection regarding doors and Power Loader.
    - Addressed some issues that could cause improper warping for co-op players.
    - Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
    - Players will no longer bleed out immediately when downed in a Power Loader.

    Versus
    - Fixed issues that could cause clients to report inaccurate results and statistics.
    - Addressed instances where a map would appear to “pop in” when loading into a new match.
    - New Xeno appearance customization added.
    - Multiplayer teams should now correctly auto-balance between rounds.
    - Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
    - Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
    - Crusher pick-ups now correctly appear as highlighted for clients.
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