There is some new, juicy information on The Witcher 3 from CD Projekt Red courtesy of German publications PC Games and Gamestar. A list of the best bits were compiled by OXM and here they are, painstakingly pasted into this very news post.
So, it's The Witcher meets Fallout (or The Elder Scrolls) meets Assassin's Creed? My God, just sign me up right the hell now.
(via OXM)
- The world has 36 final states three possible epilogues (each one hour long)
- You can import your save game to determine which characters appear and how they act towards Geralt, but the backstory won't be affected.
- You can buy horses or tame a wild ones by using Axii, one of The Witcher's spells.
- Geralt can now jump and climb things.
- You can hunt wild animals for their fur, claws and so forth by tracking down colour-coded traces in the world itself.
- The main storyline is 50 hours long.
- Towns are more reactive - citizens will summon the guards if they catch you thieving, and will observe daily routines.
- There's a new combat mechanic that's comparable to VATS in Fallout 3, letting you target different parts of your quarry in slow motion.
- There are no more QTEs.
- Geralt can level up to 60.
- The console versions have their own, bespoke UIs.
- You gain experience points only by completing quests, but hunting will earn you money and crafting materials.
- There are two new minigames: axe-throwing and cards.
- The economy is affected by your actions. Trade away loads of one type of good in a particular area, and prices will fall.
- There's a day-night cycle, as before, plus a new weather system that partly determines which areas can be accessed and where/when monsters appear.
- You can set things on fire using the Ignii spell, now a jet of flame rather than a single blast, and toy with the environment in other, unspecified ways.
- You can ride around in boats.
- Geralt will get to explore the world's capital Novigrad, the Skellige Islands, and "the war-ravaged wasteland".
- You can import your save game to determine which characters appear and how they act towards Geralt, but the backstory won't be affected.
- You can buy horses or tame a wild ones by using Axii, one of The Witcher's spells.
- Geralt can now jump and climb things.
- You can hunt wild animals for their fur, claws and so forth by tracking down colour-coded traces in the world itself.
- The main storyline is 50 hours long.
- Towns are more reactive - citizens will summon the guards if they catch you thieving, and will observe daily routines.
- There's a new combat mechanic that's comparable to VATS in Fallout 3, letting you target different parts of your quarry in slow motion.
- There are no more QTEs.
- Geralt can level up to 60.
- The console versions have their own, bespoke UIs.
- You gain experience points only by completing quests, but hunting will earn you money and crafting materials.
- There are two new minigames: axe-throwing and cards.
- The economy is affected by your actions. Trade away loads of one type of good in a particular area, and prices will fall.
- There's a day-night cycle, as before, plus a new weather system that partly determines which areas can be accessed and where/when monsters appear.
- You can set things on fire using the Ignii spell, now a jet of flame rather than a single blast, and toy with the environment in other, unspecified ways.
- You can ride around in boats.
- Geralt will get to explore the world's capital Novigrad, the Skellige Islands, and "the war-ravaged wasteland".
So, it's The Witcher meets Fallout (or The Elder Scrolls) meets Assassin's Creed? My God, just sign me up right the hell now.
(via OXM)

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