
That's not to say that the game is now about religion only.
"I think people first saw it and thought it was a game about the tea party in America, then they saw it as a game about the labourer movement. Now people are going to think it’s a game about religion. It’s about patriotism, it’s about all those things but I think we keep larger meanings a little closer to our vest."
"I think the power baptism is a powerful experience, it’s literally rebirth (a scene in the game features a baptism in order to enter the city). It’s very important for me to understand a certain aspect of the religiosity of the world. That’s where I tune in as a non-religious person. In the same way I’m not an objectivist, but it’s very important for me to understand the appeal of it (for BioShock)."
"I had some very valuable conversations. One of the characters in the game was highly altered based upon some very interesting conversations I had with people on the team who came from a very religious background, and I was able to understand they were kind of upset about something."
"I think the power baptism is a powerful experience, it’s literally rebirth (a scene in the game features a baptism in order to enter the city). It’s very important for me to understand a certain aspect of the religiosity of the world. That’s where I tune in as a non-religious person. In the same way I’m not an objectivist, but it’s very important for me to understand the appeal of it (for BioShock)."
"I had some very valuable conversations. One of the characters in the game was highly altered based upon some very interesting conversations I had with people on the team who came from a very religious background, and I was able to understand they were kind of upset about something."
He said that no punches were pulled and nothing was sacrificed for the sake of making people happy. The team was focused on making the story as best as it could be with hopes that it doesn't offend somebody.
(Read more from Ken Levine in the latest issue of OPM UK)
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