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Big PlanetSide 2 Update Coming at the End of the Month

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  • Big PlanetSide 2 Update Coming at the End of the Month

    In addition to a ton of bug fixes, a major PlanetSide 2 update scheduled for January 30, 2013 will add in new features that the community has repeatedly requested.

    Tentative changelog for January 30, 2013 PlanetSide 2 patch

    • General performance increases, particularly for lower end GPUs
    • Experience (XP) system enhancements:
      - Dynamic XP system for player kills, players who have more kills are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward.
      - Partial damage XP for dealing damage to vehicles that you don't end up killing
      - Population XP / Resource bonus moved over to continent population instead of global
      - Better display of XP sources for things like defensive bonuses & population bonuses
      - Rebalancing of XP rewards to help support tasks
    • Server transfer token available in Depot
    • UI changes to emphasize score per minute as a primary metric of player comparison
    • Sortable columns on outfit management & addition of "last online" column
    • New weapon type for all empires: SMG
    • Short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon.
    • Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon
    • New Hot Spot system that displays where active fights are occurring on the map
    • New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.
    • Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.
    • Making MAXes render more reliably at long distances for players in vehicles
    • AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.
    • Fixes to missiles so that they more reliably detonate and actually blow stuff up
    • Air vehicle weapon tweaks
    • Increases to reload speed for certain HE ground vehicle weapons

    Fantastic news all around there.

    (via Planetside-Universe)

  • #2
    I've been having a blast with this game.

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    • #3
      This game does a good job in blasting my computer to 5fps

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      • #4
        A good step in the right direction but still need a lot more imo. I guess the game will feel like Planetside in one year or more as for now it's a chaotic BF3 with 2000 players.

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