Today, the second bit of downloadable content for XCOM: Enemy Unknown was released. The free Second Wave DLC adds in 16 new gameplay options for those who feel as though they have already mastered everything the game has to offer.
The catch to this free DLC? You must have beaten the game at least o nce for the Second Wave options tab to show up on the difficulty screen. Beating the game on higher difficulties opens up additional options. The first four are available from the start.
This DLC is available for all versions of the game which include the PC, Xbox 360, and PlayStation 3.
- Damage Roulette: Weapons have a wider range of damage.
- New Economy: Randomized council member funding.
- Not Created Equally: Rookies will have random starting stats.
- Hidden Potential: As a soldier is promoted, stats increase randomly.
- Red Fog: Combat wounds will degrade the soldier’s mission stats.
- Absolutely Critical: A flanking shot guarantees a critical hit.
- The Greater Good: Psionics can only be learned from interrogating a psionic alien.
- Marathon: The game takes considerably longer to complete.
- Results Driven: A country offers less funding as its panic level increases.
- High Stakes: Random rewards for stopping alien abductions.
- Diminishing Returns: Increased cost of satellite construction.
- More Than Human: The psionic gift is extremely rare.
- War Weariness: Funding goes down over time.
- E-115: Elerium degrades over time.
- Total Loss: Lose all soldier gear upon death.
- Alternate Sources: The power source cost to build facilities increases dramatically.
The catch to this free DLC? You must have beaten the game at least o nce for the Second Wave options tab to show up on the difficulty screen. Beating the game on higher difficulties opens up additional options. The first four are available from the start.
This DLC is available for all versions of the game which include the PC, Xbox 360, and PlayStation 3.