Team Fortress 2 Update Released (September 4, 2012)

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Team Fortress 2 Update Released (September 4, 2012)

    An update for Valve's Team Fortress 2 was released tonight. The update adds in some new promotional items and fixes up a number of issues.


    Changelog for Team Fortress 2's September 4 update

    Added new promo items
    Added replay_name ConVar to set the name of the replay bot
    Added a notification to Steam Trading when a user's backpack is full
    Fixed tv_name ConVar not working
    Fixed non-robot Snipers playing some of the robot Sniper lines
    Fixed the looping tank sound not playing if it was spawned far from the player
    Fixed Monoculus health bar not showing when Monoculus spawns
    Fixed tank destruction effects playing at the map origin
    Fixed bots not displaying in the server browser properly
    Updated the localization files
    Updated Koth_King
    Added some geometry to hide floating staircases outside of playspace
    Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts
    Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry
    Updated Mvm_Decoy
    Updated Mvm_Coaltown
    Blocked bots from being blasted into the tank tunnel
    Blocked giants from getting stuck under the stairs in the final pit
    Updated Mvm_Mannworks
    Blocked bots from being blasted into the tank tunnel
    Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters
    MvM changes
    Fixed a client money display issue when purchasing or selling bottle charges after changing classes
    Fixed an issue in the Server Browser where replay bots would add to the player count
    Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped
    Added safeguards to prevent bots from getting stuck in certain cases
    Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping
    Fixed Steel Gauntlet robots failing to destroy minisentries on slopes
    Fixed the party leader’s mission completions showing in the game lobby instead of your own
    Community-submitted schema changes:
    Backpack sounds updated for Rogue's Col Roule, Cozy Camper, Scrap Pack, Professor's Pineapple, Scottish Handshake, Monoculus!, Manniversary Paper Hat, Party Hat, Googly Gazer, Liquor Locker, and Something Special For Someone Special
    Weapon sound changes:
    The Pain Train now uses Equalizer sounds
    The Conscientious Objector now uses Kurkri sounds
    The Amputator now uses Bonesaw sounds
    The Solemn Vow now sounds like a wrench
    The Market Gardener now uses Shovel sounds
    The Horseless Headless Horsemann's Headtaker now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds
    Weapon crafting changes:
    The Teufort Tooth Kickers and Professor's Peculiarity are now craftable
    The Cozy Camper, Sun-on-a-Stick, and Sharpened Volcano Fragment are now craftable with tokens
    Weapon cosmetic changes:
    Added new styles to the Big Country, Professor's Peculiarity, and Copper's Hard Top
    The Third Degree now vaporizes enemies on kill like the Phlogistinator and the Manmelter
    Loosened equip region restrictions for the Whiskered Gentleman, Sight For Sore Eyes, Googly Gazer, and Nine-Pipe Problem
    The Birdcage, HOUWAR, and Scrap Pack can now get kill assists in Pyroland
    Updated attribute text to be more clear on the Loch-N-Load, Force-A-Nature, Soda Popper, and Family Business
    Weapon functionality is unchanged
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