Durante's DSfix for Dark Souls on PC Updated to Version 0.8 - Optimus Users Rejoice

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69070

    #1

    Durante's DSfix for Dark Souls on PC Updated to Version 0.8 - Optimus Users Rejoice

    Durante is just cranking out great update after great update for his DSfix, a user created fix for the internal rendering issue present in the PC version of Dark Souls. Just moments ago, he rolled out DSfix 0.8 which includes a new method of fixing the resolution and a working fix for Nvidia Optimus users!

    • DSfix is now a Direct Input wrapper instead of a d3d9.dll wrapper. This was done to fix the Optimus issue, and it should also allow people to use other additional D3D wrappers for postprocessing effects (FXAA, SMAA, etc)
    • There is a new setting “dinput8dllWrapper” which allows you to use additional DirectInput wrappers on top of DSfix should you so desire. I don’t think many people will need this, but it’s there for those who do!
    • The way logging was handled when disabled has been improved, so you could see slightly improved performance in CPU limited situations with “logLevel 0″ (the default)


    A download link can be found on his personal website. A donation link is also present, should you feel compelled to thank him for all of his hard work on this project.
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