Update Released for Counter-Strike: Global Offensive (August 24, 2012)

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Update Released for Counter-Strike: Global Offensive (August 24, 2012)

    An update for Counter-Strike: Global Offensive was released today that fixes a few gameplay issues, fixes a few bugs, and includes a few community fixes.


    Changelog for August 24, 2012 update for CS:GO

    Gameplay
    - Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.
    - Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.
    - Increased amount of tagging that results from hits.

    Bugs
    - Fixed the scoreboard turning toggleable in the end match state.
    - fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.
    - Parallelized matchmaking results analysis process and reduced time game takes to perform matchmaking.
    - Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.

    Community
    - Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.
    - Exposed mp_forcecamera convar.
    - Exposed set of server hibernate convars.
    - Fixed code that was preventing mapper-placed weapons.
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