Team Fortress 2 Updated Today (August 17, 2012)

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Team Fortress 2 Updated Today (August 17, 2012)

    A fix filled update for Team Fortress 2 was released just a few minutes ago. This update also includes a few fixes and changes for the Source Engine.


    Team Fortress 2 changes for August 17 update

    Source Engine Changes (TF2, DoD:S, HL2M)
    - Updated client rate value to default to 30000 to improve network performance for most players
    - Rate was previously set by Steam's Internet connection speed setting
    - Updated client rate value to be stored in the config.cfg file

    Team Fortress 2
    - Fixed a crash caused by a string table overflow
    - Fixed a client crash related to the freeze panel
    - Fixed a client crash related to ragdolls
    - Fixed a client crash related to the Mann vs. Machine upgrade panel
    - Fixed a client crash related to Mann vs. Machine stats
    - Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
    - Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
    - Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
    - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
    - Fixed the Mann vs. Machine victory dialog getting stuck on the screen
    - Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
    - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
    - Updated upgrade icons to remove numbers
    - Fixed Sentry Busters picking disposable buildings as valid targets
    - Fixed an instance of the Sentry Buster sound looping endlessly
    - Updated the backpack image for Archimedes to fix an alpha channel problem
    - Updated the colors for The Battery Bandolier
    - Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
    - Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
    - Removed console spew related to missing movement warnings
    - Updated the matchmaking ConVar tf_mm_strict
    - A value of 2 will hide the server from the server browser but will still allow direct connections
    - Updated Mvm_Mannworks
    - Adjusted clipping on left side drop down where bots may become stuck
    - Fixed lighting seam near base
    - Fixed vphysics prop error in console
    - Minor clipping pass on areas players may become hung up on
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