DICE Details Tank Superiority Mode in Armored Kill with New Screenshots

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 68986

    #1

    DICE Details Tank Superiority Mode in Armored Kill with New Screenshots

    The latest blog update from the Battlefield Blog details a bit about the new Tank Superiority mode coming in Battlefield 3: Armored Kill.



    Lead Designer, Gustav Halling, details what Tank Superiority is all about

    “With Tank Superiority I wanted to push tank-based gameplay to the extreme. This means there are a lot of new ideas to adapt to in this game mode. Tanks are the stars of the game mode, of course, but we also allow for some crucial infantry gameplay as well.

    Usually, infantry will be Engineers or Recon, to either repair or destroy the vehicles with Repair Tools, Javelins, and SOFLAMs. Some of the maps are extremely open, like Bandar Desert. You would hardly ever approach the flag on those maps as infantry if you don’t have a death wish. On one or two maps, the capture point is somewhat obscured by terrain and allows for a higher degree of infantry combat.

    As a general rule, great tank commanders will make sure to travel in “wolf packs”, as lone tanks are easily picked off by well-positioned enemy tank squads. It’s important to use the new Tank Destroyer class to its advantage by constantly being on the move to become a harder target to hit. The number of lock-ons that you get from enemy guided weapons in Tank Superiority also means you probably want to equip your tank with IR smoke.

    Once you have captured the control point on a map, it is normally a good idea to get the hell out of there, as you will be a sitting duck if you cluster up at the flag while the enemy outmaneuver you from higher terrain or from another advantageous position. Capture, then move back to defend is generally the way to play Tank Superiority and survive.

    If you remember the game mode Air Superiority from Battlefield 1943, I wanted to create something similar for Armored Kill. A game mode that takes the theme of the expansion pack and makes it even stronger. I hope you will love it as much as we do here at DICE.”


    Oh, that wasn't enough for you? How's about some details on the new vehicle, the Tank Destroyer.


    What to expect with the Tank Destroyer

    The new Tank Destroyer brings a new type of vehicle into the mix. Think of it as a more lightly armored tank (similar to Infantry Fighting Vehicles in armor) but faster and with the same firepower as a main battle tank. Keep moving and the Tank Destroyer is hard to hit but packs the same punch as the regular tanks on the battlefield.

    Besides experienced tank drivers, Armored Kill also calls for Engineers to repair your team’s vehicles, as well as Recons who can assist by laser painting enemy tanks with their SOFLAMs. This makes it easier for the Engineers to lock onto targets using their Javelins. Gameplay in Tank Superiority is extremely heavy on tanks, and there tends to be a lot of lock-ons from guided weapons that the enemy controls, whether that’s from Engineers or directly from the tanks themselves.


    Tank Superiority is a bit like a king of the hill game type. It also features near instant vehicle respawn so that you're never lingering too long for a ride in your own spawn. Look for Armored Kill to arrive this September!


    (via Battlefield Blog)
  • Eagle101
    Master of Gaming
    • Jun 2007
    • 1198

    #2
    i wants so bad!Btw where is Cap'n Crunch, notice the text on the turret of that Abrams lmfao!

    Comment

    • eradicator8
      Member
      • Dec 2006
      • 227

      #3
      1943 what???

      Comment

      • The_Eliminator
        Senior Member
        • Aug 2006
        • 5486

        #4
        Really looking forward to this

        Comment

        • Stev0esque
          5t3v0 (I miss leetspeech)
          • Feb 2008
          • 6786

          #5
          Re: DICE Details Tank Superiority Mode in Armored Kill with New Screenshots

          You know what sucks? Im moving to the states in September... and im selling my gaming PC until I do the ACT exam... GAH! fml...

          Comment

          • CptainCrunch
            I am the 1%
            • Oct 2007
            • 12976

            #6
            Re: DICE Details Tank Superiority Mode in Armored Kill with New Screenshots

            Originally posted by Eagle101
            i wants so bad!Btw where is Cap'n Crunch, notice the text on the turret of that Abrams lmfao!
            Yeah, I noticed that for some time :wee:

            Originally posted by 5t3v0
            You know what sucks? Im moving to the states in September... and im selling my gaming PC until I do the ACT exam... GAH! fml...
            You can rebuild in the States.

            I dont like the instant vehicle respawn. I know armor is the key point to the game, but instant vehicle respawn sucks. There is no disadvantage to playing reckless and getting your vehicle destroyed. It takes the strategy and care of teamwork out of vehicles. Instant respawn vehicles in vanilla is very bad of this. Just put in more tanks!

            Thats the other thing; this method just makes the game SEEM like there are more vehicles when there are not. It makes me wonder if there are vehicle spawn issues in Frostbite.

            Oh well, Im sure it will still be fun.
            Twitter: @CptainCrunch
            Battlelog/Origin: CptainCrunch

            Comment

            • Stev0esque
              5t3v0 (I miss leetspeech)
              • Feb 2008
              • 6786

              #7
              Re: DICE Details Tank Superiority Mode in Armored Kill with New Screenshots

              Originally posted by CptainCrunch
              You can rebuild in the States.
              Well that was always the intention, and the reason why I am not bringing my current rig. The issue is that I'm not rebuilding until I sit that exam, which might be in a quarter of a year...

              Comment

              • Eagle101
                Master of Gaming
                • Jun 2007
                • 1198

                #8
                insta vehicle respawn is not that bad, i play on a server 24/7 kharg its fun but i agree with what you meant Crunch on strategy but i think server admins can change that?

                Comment

                • Infernalis
                  Yatta
                  • Jul 2007
                  • 1579

                  #9
                  Re: DICE Details Tank Superiority Mode in Armored Kill with New Screenshots

                  This mode is just for some instant action with vehicles, it's not for strategy, you still have the normal conquest maps for that. Now that I think of it, it seems Dice have some hard time providing decent gamemodes.

                  Comment

                  • CptainCrunch
                    I am the 1%
                    • Oct 2007
                    • 12976

                    #10
                    Re: DICE Details Tank Superiority Mode in Armored Kill with New Screenshots

                    Originally posted by Eagle101
                    insta vehicle respawn is not that bad, i play on a server 24/7 kharg its fun but i agree with what you meant Crunch on strategy but i think server admins can change that?
                    Yes, the admins can change that and they are, to instant respawn.

                    Originally posted by Infernalis
                    This mode is just for some instant action with vehicles, it's not for strategy, you still have the normal conquest maps for that. Now that I think of it, it seems Dice have some hard time providing decent gamemodes.
                    Thats my gripe though, no such thing as normal conquest when a good chunk of US servers have it set to instsant respawn already.

                    Its really not a big deal, its just irritating because you see people bailing vehicle without a care and when youre Support or Engi, no matter how much vehicle killing you do, there is another one instantly and it becomes overwhelming.
                    Twitter: @CptainCrunch
                    Battlelog/Origin: CptainCrunch

                    Comment

                    • cikame
                      Member
                      • Jun 2011
                      • 1799

                      #11
                      "As a general rule, great tank commanders will stay as far away as possible and artillery for points".

                      Comment

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