Dan Pinchbeck and thechineseroom are hard at work on the successor to the incredibly atmospheric Dear Esther. Everybody's Gone to the Rapture is an open-world title powered by CryEngine 3 and is already shaping up to be one of the more unique titles slated to be released in 2013.
How will you go about your last remaining hour in a small country village? Do you observe and don't touch? Do you get physically involved in anything and everything you can? It is, after all, entirely up to you.
(via Beefjack)
So, Everybody’s Gone to the Rapture is a first-person open-world game that tells the story of an environment and those who dwell within it. The world is big: “If you wanted to go diagonally from one corner to the other, it’d probably take you around 20 minutes,” says Pinchbeck. But each time you play, your time is locked to just one hour. Whatever you’ve managed to experience and achieve at the end of that time is your story. You can then go back to the start, to see some of the stuff you missed.
It’s a game designed to be played again and again. The time limitation means you’ll only see a fraction of the world on each playthrough, and your presence in the world – and the ways you interact with it – shape the events that take place.
But those events are also shaped by the game’s cast. In sharp contrast to Esther’s desolation, Everybody’s Gone to the Rapture tells the story of six characters. In their sleepy village, they’ll go about their lives regardless of your presence, but you can interact with them, influencing their actions and the effects they’ll have on the world.
What “characters” actually means is quite the mystery at this stage. ”They’re almost kind of memory traces of people that were there,” explains Pinchbeck, “and how we represent them, and whether we do full-on character builds or whether we do something more symbolic, we’re still kind of chewing around with.”
It’s a game designed to be played again and again. The time limitation means you’ll only see a fraction of the world on each playthrough, and your presence in the world – and the ways you interact with it – shape the events that take place.
But those events are also shaped by the game’s cast. In sharp contrast to Esther’s desolation, Everybody’s Gone to the Rapture tells the story of six characters. In their sleepy village, they’ll go about their lives regardless of your presence, but you can interact with them, influencing their actions and the effects they’ll have on the world.
What “characters” actually means is quite the mystery at this stage. ”They’re almost kind of memory traces of people that were there,” explains Pinchbeck, “and how we represent them, and whether we do full-on character builds or whether we do something more symbolic, we’re still kind of chewing around with.”
How will you go about your last remaining hour in a small country village? Do you observe and don't touch? Do you get physically involved in anything and everything you can? It is, after all, entirely up to you.
(via Beefjack)





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