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Everything You Wanted to Know About Total War: Rome 2

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  • Everything You Wanted to Know About Total War: Rome 2

    The latest issue of PC PowerPlay magazine has reached the hands of readers and from their massive article, tons of information has been gathered. Are you ready for the list that you're about to read?


    Details on Total War: Rome 2 from PC PowerPlay

    • The city in the screenshot of the beach landing is apparently Carthage.
    • Massive fleet. Some boats head for the beach while others hang back. Their job is to storm the harbour once the walls have been breached and provide ranged support.
    • The guy describes the beach landing as ‘Saving Private Roman’, camera locks onto a boat as soldiers pile out and get hit with ballista bolts.
    • Soldiers then run to siege towers (which are apparently left behind from previous assaults)
    • The camera then moves to Scipio Aemilianus (the man who exterminated Cartharge and wiped it from the history books) who is in a siege tower. He’s shouting to encourage the troops around him. “We fight for Rome!”
    • Lead Designer James Russell talks about making combat more gritty, impactful and visceral (yes the v word)
    • New Engine: fully-implemented facial animation, better lighting, new shaders, improved particles and new tech for cloth and skin. Creative Assembly have the biggest mo-cap suite of its kind in Europe.
    • Focusing on enhancing both micro and macro. Making on-the-ground combat more personal and human, then when zoomed out they want epic scale, elevated terrain, massive cities and combined land/sea battles.
    • CA are toying with the idea of having river combat i.e. on the Danube or Rhine.
    • The city of Carthage more detailed than anything in Total War series. Realistic network of streets, statues, looks “weathered” and “beaten-up”. Want it to feel lived-in.
    • Cities will have multiple capture points so there won’t be a “mosh in the plaza”.
    • You can hide units in the city, spring ambushes “cavalry pouring from a side alley”. Rooftops used as defensive platforms.
    • Epic scope of campaign map “from Scotland to Batria (Iran)”.
    • Campaign map and unit roster far bigger than original Rome game.
    • Budget is a lot bigger than Shogun 2. “40% bigger in terms of how much effort we’re putting into it”
    • Talks of Regions v Provinces “we want to make sure you’ve got different areas to capture, but not necessarily all those places to manage.”
    • Navies will be able to bombard cities, city walls, kill land soldiers and capture ports.
    • Taking the organically growing cities of Fall of the Samurai further, making it more dynamic.


    The list was compiled by NeoGAF user Dmax3901. The latest issue of the magazine has five new screens for the game.


  • #2
    I wants this game so much, as with all Total War games

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