Team Fortress 2 Update Fixes Doomsday Exploits

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Team Fortress 2 Update Fixes Doomsday Exploits

    Today's (June 28, 2012) update for Team Fortress 2 fixes a few issues with the new map, Doomsday, and provides a handful of other fixes.

    - Added sd_doomsday to the mapcycle files
    - Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring
    - Fixed hatless hats not not-drawing correctly

    - Fixed bugs with The Hitman's Heatmaker
    -- Headshot kills now properly decapitate
    -- Bodyshot damage penalty is properly applied
    -- Fixed sound issues while in focus

    - Fixed missing DX8 particle effects
    - Fixed seeing through Sniper fences in 2Fort when using Pyrovision
    - Fixed the second style for the Robot Chicken hat
    - Teddy Roosebelt can now get assist credits

    - Updated sd_doomsday:
    -- Players can now fall into the launch pad after the rocket lifts off
    -- Optimized some prop_dynamics to reduce server hitching
    -- Engineers can no longer build teleporters behind the spawn
    -- Players will no longer get pushed through the terrain if the elevator falls on them
    -- Death pits now kill dead ringer Spies
    -- Lowered the frequency of announcer lines


    This update is mandatory for clients and servers.
Working...