Dishonored Clocks in at Over 12 Hours

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Dishonored Clocks in at Over 12 Hours

    In a short Q&A session on the Bethesda blog, it was revealed that the upcoming action title, Dishonored, will run average gamers about 12-14 hours. Even better, if you sit and listen to the NPC's talking about this, that, and the other, it will run you almost "twice as long."

    Q: How does mana work in Dishonored?
    A:
    A small portion of the mana bar regens; just enough to use powers like Blink and Dark Vision, making them basically free. Beyond that, for the expensive powers like Possession or Bend Time, the player must rely on Piero’s Spiritual Remedy (mana potions).

    Q: How many different powers will there be?
    A:
    There are six major active powers and four enhancements (passive powers), in addition to weapons and gadgets; plus there are 40 bone charms in the game that grant small supernatural perks. But no one can have all of these things in one playthrough.

    Q: How long will the game be?
    A:
    Play-style matters a lot. Very direct players will probably get through the game in 12 or 14 hours. Explorers who eavesdrop a lot will take twice as long.


    Now, generally it's given that developers overestimate play times. But even if it's 8-10 hours long for someone's first play through, that's still quite a bit longer than the typical modern day game release.

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