Nvidia Shows Off Real-Time Kepler Ray Tracing at GTC 2012

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Nvidia Shows Off Real-Time Kepler Ray Tracing at GTC 2012

    Earlier this week at GTC 2012, Nvidia showed off just a small bit of the power of Kepler, the architecture at work in the 6xx line of Nvidia cards. Apparently Kepler is at the point of graphics processing where it can ray trace light in real-time.


    Ray tracing is a method of simulating how light travels and interacts with virtual objects in a scene. It is, for all intents and purposes, the most realistic method of simulating real lighting in a virtual environment.

    To put it into perspective, a simple scene like this would take minutes, if not hours to render out a single frame back when I was in high school (about ten years back) and screwing around with 3D Studio Max. To say that technology has come a long way would be an understatement.

    If you gave up on the video before they started to add water, then go back and keep watching. It's quite impressive.
  • jimykx
    No, I AM your father!
    • Jan 2010
    • 6641

    #2
    Re: Nvidia Shows Off Real-Time Kepler Ray Tracing at GTC 2012

    I guess we are going to have that tech actually being used in games in another 10 years?

    Comment

    • Shawn Zipay
      Managing Communities 24/7
      • Apr 2003
      • 69279

      #3
      Re: Nvidia Shows Off Real-Time Kepler Ray Tracing at GTC 2012

      It depends on when developers stop catering to the console crowd. It could probably be done in limited use in current games if developers intelligently implemented it.

      Comment

      Working...