I'm not sure how I missed this, but apparently a server patch was released the other day for Battlefield 3. This patch aims to bring a bit of balance after the last major patch kind of broke a few things. TV Missiles and paper armor tanks, you had better believe I'm looking at you.
Battlefield 3 Server Patch Notes (4-20-2012)
After playing a bit today, I knew something was different when I was actually able to survive the first hit on my tank. I considered it a minor miracle, but now that I'm finding out this patch was released...
Battlefield 3 Server Patch Notes (4-20-2012)
Fixed AA missiles not doing damage to vehicles moving at very high speeds
Fixed TV Missile doing much more damage than it should (it is no longer a 1-hit kill)
Tweaked tank armor strength
MAV elevatoring fix, round 2; proning on the MAV will now disable it
RCON admin.say command can send to individual players
A few invalid map+gamemode combinations in maplist.txt could crash the server on startup; these combinations are now rejected instead
RCON vars.serverDescription was not returning anything in R20 if the string was not set; this has been changed to return “” instead
RCON player.onChat now reports the target player subset
Fixed TV Missile doing much more damage than it should (it is no longer a 1-hit kill)
Tweaked tank armor strength
MAV elevatoring fix, round 2; proning on the MAV will now disable it
RCON admin.say command can send to individual players
A few invalid map+gamemode combinations in maplist.txt could crash the server on startup; these combinations are now rejected instead
RCON vars.serverDescription was not returning anything in R20 if the string was not set; this has been changed to return “” instead
RCON player.onChat now reports the target player subset
After playing a bit today, I knew something was different when I was actually able to survive the first hit on my tank. I considered it a minor miracle, but now that I'm finding out this patch was released...
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