What was once some exclusive features in the GeForce GTX 680 are now being made available to all Nvidia users with 8-series GPU's and later. Adaptive VSync, FXAA support in hundreds of games, and more are all now available in the 301.24 beta driver release from Nvidia.
There are also a number of performance increases for just about every card made in these drivers.
Be sure to check out the news piece at GeForce.com for comparisons between FXAA and MSAA in games such as Assassin's Creed: Revelations, Dungeon Defenders and more.
Many gamers enable Vertical Synchronization (VSync) to prevent screen-tearing, an unsightly occurrence caused by frame rates exceeding a monitor’s refresh rate. The downside is the occasional and equally annoying stutter when frame rates drop below the locked VSync frame rate, and again when they return to the locked rate.
To fix the problem, the GeForce 301.24 beta drivers come loaded with NVIDIA Adaptive VSync, an automated technique that disables VSync when frame rates fall below the locked rate, and re-enables it when they return to the locked rate, significantly reducing stuttering whilst still preventing tearing.
Using Metro 2033’s 100% repeatable benchmark we are able to accurately demonstrate the benefits of NVIDIA Adaptive VSync, as the following charts show. Please note that the measurement artifacts, the points above and below 30 and 60 frames per second, are a result of how frame times are recorded by the benchmark, and are not seen in-game. Despite this ‘noise’, Metro 2033’s benchmark is able to visually capture and display the real world benefits of Adaptive VSync far better than any frame-capturing application we’ve evaluated.
To fix the problem, the GeForce 301.24 beta drivers come loaded with NVIDIA Adaptive VSync, an automated technique that disables VSync when frame rates fall below the locked rate, and re-enables it when they return to the locked rate, significantly reducing stuttering whilst still preventing tearing.
Using Metro 2033’s 100% repeatable benchmark we are able to accurately demonstrate the benefits of NVIDIA Adaptive VSync, as the following charts show. Please note that the measurement artifacts, the points above and below 30 and 60 frames per second, are a result of how frame times are recorded by the benchmark, and are not seen in-game. Despite this ‘noise’, Metro 2033’s benchmark is able to visually capture and display the real world benefits of Adaptive VSync far better than any frame-capturing application we’ve evaluated.
There are also a number of performance increases for just about every card made in these drivers.
Be sure to check out the news piece at GeForce.com for comparisons between FXAA and MSAA in games such as Assassin's Creed: Revelations, Dungeon Defenders and more.
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