Notch has just blown the lid off of his latest secret project, a space game set in space with a name that nobody knows how to pronounce yet! Brilliant!
The game is still "extremely early in development" but he expects to release it early to "let the players help (him) shape the game as it grows." You know, sort of like what happened with Minecraft. Oh, there is a big difference this time around though. He expects there to be a monthly fee for the "Multiverse" in order to emulate computers and physics and stuff that doesn't make sense just yet.
I was with Mojang on Minecraft but I'm not feeling this one just yet. It almost reads like another April Fools joke at times, while at other times it reads like broken SWTOR promises. Either way, prepare yourself for 0x10c! Coming whenever.
The game is still "extremely early in development" but he expects to release it early to "let the players help (him) shape the game as it grows." You know, sort of like what happened with Minecraft. Oh, there is a big difference this time around though. He expects there to be a monthly fee for the "Multiverse" in order to emulate computers and physics and stuff that doesn't make sense just yet.
Backstory and Setting
In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals.
In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0x0000 0000 0000 0001 years to last for 0x0001 0000 0000 0000 years.
It's now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.
Game Features
The game is still very early in development, but here is a list of things we hope to include:
- Hard science fiction.
- Lots of engineering.
- Fully working computer system.
- Space battles against the AI or other players.
- Abandoned ships full of loot.
- Duct tape!
- Seamlessly landing on planets.
- Advanced economy system.
- Random encounters.
- Mining, trading, and looting.
- Single and multi player connected via the multiverse.
The Generator and the Computer
Each ship has a generator capable of producing a fixed wattage, and everything you connect to it drains wattage. A cloaking field, for example, might require almost all the power from the generator, forcing you to turn off all computers and dim all lights in order to successfully cloak.
The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish.
Full specifications of the CPU will be released shortly, so the more programatically advanced of you can get a head start.
In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals.
In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0x0000 0000 0000 0001 years to last for 0x0001 0000 0000 0000 years.
It's now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.
Game Features
The game is still very early in development, but here is a list of things we hope to include:
- Hard science fiction.
- Lots of engineering.
- Fully working computer system.
- Space battles against the AI or other players.
- Abandoned ships full of loot.
- Duct tape!
- Seamlessly landing on planets.
- Advanced economy system.
- Random encounters.
- Mining, trading, and looting.
- Single and multi player connected via the multiverse.
The Generator and the Computer
Each ship has a generator capable of producing a fixed wattage, and everything you connect to it drains wattage. A cloaking field, for example, might require almost all the power from the generator, forcing you to turn off all computers and dim all lights in order to successfully cloak.
The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish.
Full specifications of the CPU will be released shortly, so the more programatically advanced of you can get a head start.
I was with Mojang on Minecraft but I'm not feeling this one just yet. It almost reads like another April Fools joke at times, while at other times it reads like broken SWTOR promises. Either way, prepare yourself for 0x10c! Coming whenever.