
Developers and sources close to GI.biz gave their first hand accounts of the device. These are multiple quotes from different sources.
"No, it's not up to the same level as the PS3 or the 360," said one developer who's been working with the Wii U. What does that mean? "The graphics are just not as powerful."
"Yeah, that's true. It doesn't produce graphics as well as the PS3 or the 360," said the source. "There aren't as many shaders, it's not as capable. Sure, some things are better, mostly as a result of it being a more modern design. But overall the Wii U just can't quite keep up."
"Yeah, that's true. It doesn't produce graphics as well as the PS3 or the 360," said the source. "There aren't as many shaders, it's not as capable. Sure, some things are better, mostly as a result of it being a more modern design. But overall the Wii U just can't quite keep up."
With that said, it seems as though Nintendo's "big thing" for the Wii U won't be it's raw power, but rather a greater focus on the tablet based controller for the device. Keep in mind that only one of those controllers can be used at any given time with the Wii U, so at least one person will have a vastly different gaming experience compared to their pals.
The problem? Well, developers are already seeing that developing for the more powerful combination of PlayStation 3 and PS Vita to be far easier and far more inviting than developing for the Wii U. Does this already spell doom for the Wii U before it even ships to the public?
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