In the latest Guild Wars 2 blog update on the ArenaNet site, Mike O'Brien explains how Guild Wars 2 will include optional microtransactions but they will not provide players with an unfair advantage over those who spent time in game to get their items.
This system is, as O'Brien mentions, similar to EVE Online's PLEX system but instead of placing money transactions into the hands of game companies, it places it directly into the hands of the players.
They think it's a great idea. I think it's a great idea. The world should think it's a great idea. If this sort of notion tickles your fancy, be sure to read the full blog entry at ArenaNet.
Here’s our philosophy on microtransactions: We think players should have the opportunity to spend money on items that provide visual distinction and offer more ways to express themselves. They should also be able to spend money on account services and on time-saving convenience items. But it’s never OK for players to buy a game and not be able to enjoy what they paid for without additional purchases, and it’s never OK for players who spend money to have an unfair advantage over players who spend time.(...)
In Guild Wars 2 we have three currencies: gold, karma, and gems. Gold is the common in-game currency. Karma, which players earn in-game but cannot trade, is used for unique rewards. And gems are the currency that’s bought and used to purchase microtransactions.
We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether it’s an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it.
In Guild Wars 2 we have three currencies: gold, karma, and gems. Gold is the common in-game currency. Karma, which players earn in-game but cannot trade, is used for unique rewards. And gems are the currency that’s bought and used to purchase microtransactions.
We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether it’s an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it.
This system is, as O'Brien mentions, similar to EVE Online's PLEX system but instead of placing money transactions into the hands of game companies, it places it directly into the hands of the players.
They think it's a great idea. I think it's a great idea. The world should think it's a great idea. If this sort of notion tickles your fancy, be sure to read the full blog entry at ArenaNet.
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