In their latest blog update on the official Counter-Strike website, Valve showcases the key changes the team is making to the hitboxes in Counter-Strike: Global Offensive. And what better way to showcase these changes than to show a direct comparison to the hitboxes in Counter-Strike: Source?
This will hopefully put some fears to bed that the weapons in CS:GO are less accurate than what many players are accustomed to.
One change that people may have missed, and whose impact might be mis-attributed to other factors, is that the hitboxes in CS:GO are smaller. You can mouse-over the above image to see the differences.
In Counter-Strike: Source the generous hitboxes expanded on the character’s model. In CS:GO the hitboxes more accurately portray the character. A near miss? Is a miss.
How does this compare to Counter-Strike: 1.6? The actual hitboxes surrounding the characters in 1.6 are generous, like in CS:S, but the models are smaller, so they’re harder to hit. So this was one change where we wanted to split the difference between the two games. We use the more appealing larger model size but still force players to be more accurate.
In Counter-Strike: Source the generous hitboxes expanded on the character’s model. In CS:GO the hitboxes more accurately portray the character. A near miss? Is a miss.
How does this compare to Counter-Strike: 1.6? The actual hitboxes surrounding the characters in 1.6 are generous, like in CS:S, but the models are smaller, so they’re harder to hit. So this was one change where we wanted to split the difference between the two games. We use the more appealing larger model size but still force players to be more accurate.
This will hopefully put some fears to bed that the weapons in CS:GO are less accurate than what many players are accustomed to.
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