If you like really early looks at game engines before they're final and before they have final assets, then are you ever in for a treat. Maxis and EA have released the first video for SimCity's GlassBox game engine.
This very early look at the engine is narrated by Gameplay Lead Dan Moskowitz as he describes the basic concept of resource usage, units, maps, and agents and how they all impact the overall workings of the city.
The underlying tech looks quite impressive and I'm not even a fan of the old Sim City games!
This very early look at the engine is narrated by Gameplay Lead Dan Moskowitz as he describes the basic concept of resource usage, units, maps, and agents and how they all impact the overall workings of the city.
The underlying tech looks quite impressive and I'm not even a fan of the old Sim City games!
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