Italy, St. Marc, and Dust 2 SE Added to Counter-Strike: Global Offensive

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Italy, St. Marc, and Dust 2 SE Added to Counter-Strike: Global Offensive

    A big update for you Counter-Strike: Global Offensive beta participants tonight. Valve has added in cs_italy, a new map for Demolition mode called St. Marc, and de_dust2_se for the competitive crowd.

    This week’s update includes de_dust2_se. You will be able to access it through the map command “map de_dust2_se” in the console. This is a version of Dust2 with the fog off, props removed, cables removed, and particle effects removed. It was created especially for pro-competitive play and leagues.


    The full list of changes can be found below.

    Maps:
    • Added St. Marc to Demolition mode.
    • Added and set quick match to cs_Italy
    • Added de_dust2_se. See blog for details.

    Gameplay:
    • New weapons: Famas, Galil AR, P250, Dual Berettas
    • Demolition mode update
    • Match now consists of two 10 round halves
    • Weapon progression updated:
    - CTs: m4a4, p90, ump45, deagle, nova, fiveseven, hkp2000, ssg08, awp, awp
    - Ts: ak47, p90, bison, deagle, nova, tec9, glock, ssg08, awp, awp

    UI
    • Added My Awards – Achievements & Stats
    • Updated alerts animation
    • Games with a half-time now display that it’s the last round before halftime
    • Fixed final round not being called out in games with two halves
    • Fixed player getting a weapon upgrade on the last round before half-time/teamswap
    • Fixed some bugs where involving bot takeover scenarios
    • Fixed death message icon order - not penetration icon show up before the headshot so it makes sense in chronological order
    • Fixed some bad defusing text when spectating
    • Fixed "YOU ARE ON TEAM" panels not fading out properly
    • Fixed same panels not toggling visibility properly when toggling the scoreboard
    • When a CT is defusing, his ID shows the defuse icon now
    • Fixed scoreboard not showing from team selection menu
    • Restored ability to see when you unlocked an achievement on PC
    • Along with the hint, weapons now click when you change modes
    • Fix to not display the cash award message in the following cases:
    • The round just prior to halftime has ended.
    • It is not currently halftime
    • It is not the last round of the match (including the clinch victory early situation)
    • Space bar now changes camera mode and navigation text has been updated accordingly
    • Update to Match Set Up screen
    • Fix for PC video settings defaulting to COUCH
    • Modified "Playing on Team..." panel.
    • Visual update to mini-scoreboard

    Maps
    • Dust
    - Fix bug that allowed player to hop near wall and see into inaccessible area - replaced some nodraw brushes with textures to help fix these holes.
    - Fixed bug where player clip limits jumping -removed player clip that was preventing them from jumping the full height.

    • Dust 2
    - Fixed bug where player can toss bomb out of reach.
    - Fixed bug where clip preventing jumping.
    - Fixed bug where player was able to see out of map. -added some simple tops to this geometry.
    - Fixed bug where player can hop near wall and see into inaccessible area.
    - Fixed bug where clip limits jumping.

    • Lake
    - Tree models were optimized
    - Fixed bug where player gets stuck on the physics prop model of lumber, changed this to static props
    - Increased the fade distance at which some of the bushes fade
    - Nav fixes
    - Fixed being able to get stuck between rock & shed.
    - Adjusted start position of the upstairs doors into the bedroom and bathroom so there is better flow into those spaces.
    - Adjusted some tree cards in the skybox, and perimeter.
    - Pulled out a couple unneeded tree models in the 3dskybox to help with perf.
    - Draw distance for the floaties in the water seems too near.

    • Train
    - Adjusted fog per community feedback.
    - Inferno
    - Tightened up collision volumes for Inferno Objects bomb crate, bomb crate stack, and bomb tanks

    Audio
    • Disabled unused sound entries. Adding back in two sets of bullet surface impacts.
    • Added semi-auto to auto switch sound
    • Ambient sound adjustments for dust, dust2, and Italy
    • Sound effects tuning
    • Pulled down volume of ammo pickup that's played at round start.
    • Pulled bell attenuation back to normal levels, only hear in and around terrorist spawn, no longer level wide.
    • Increased life on helicopter from 15 to 25 seconds, for chopper fade out.
    • UI timer click down to .35 volume

    Effects
    • Grenade visibility - added self illum to colored stripe on thrown flashbang.
    • Tune effect for the C4's flashing indicator light.

    Animations
    • Removed forearm slap, times and remixed clip out wave
    • Tune Terrorist run - Work on the arms and weapon.
    • Fix crouch fire leg wiggle in Terrorist aim
    • Fix for crouchwalk finger popping, found that stand had a sliding finger, now stabilized in Terrorist aim

    Other Bug Fixes
    • Fix for spawning inside another player after halftime.
    • Fixing CSM entity related bug that could cause CSM shadows to be disabled when toggling between fullscreen and windowed when connected to a dedicated server.
    • Fixing red console errors with props that were set to use VPhysics, but have no collision hull.
    • Fixed bug where the main menu could be clicked through the custom game menu (resulting in both being drawn)
    • Cleaned up warnings in single player screen


    We hope to have some media up for the new map additions shortly.
  • =[BG*D]=ApHeX
    Member
    • Sep 2026
    • 26

    #2
    Your such a tease putting this up, i hate j00! (don't really).

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