It's a bit old, but the interview should be fresh to some of you. Lazyassgamer recently interviewed the lead designer for inMomentum, Norbert Varga, to talk about what makes the parkour style runner unique and what gamers can expect from the title.
The interview goes on to talk about DLC plans, the game's multiplayer component, and a brief history of the studio itself. Be sure to check it out! And for more on inMomentum, don't forget about our own video preview!
LAG: What do you think sets your game apart from other “racing” games? Aside from the fact it is all on foot.
Norbert: Most racing games give you a set track that you travel on. In InMomentum, you can go any way you desire. You can go up, down, left or in a curve. You simply need to find the route that works best for you and stick to it. We’ve seen many combinations so far, and there is simply no best route, because each one of them have their pros and cons, drops and speeds and so on. To top this off, the power-up tactics are also very important.
LAG: Any ideas that you borrowed from other titles, or which acted as inspiration?
Norbert: There are quite a few titles that inspired me when making design decisions for InMomentum. Island Hopper, Kreedz Climbing, Quake 3 Defrag, Mario Kart and Mirror’s Edge are all titles that played a big role.
Norbert: Most racing games give you a set track that you travel on. In InMomentum, you can go any way you desire. You can go up, down, left or in a curve. You simply need to find the route that works best for you and stick to it. We’ve seen many combinations so far, and there is simply no best route, because each one of them have their pros and cons, drops and speeds and so on. To top this off, the power-up tactics are also very important.
LAG: Any ideas that you borrowed from other titles, or which acted as inspiration?
Norbert: There are quite a few titles that inspired me when making design decisions for InMomentum. Island Hopper, Kreedz Climbing, Quake 3 Defrag, Mario Kart and Mirror’s Edge are all titles that played a big role.
The interview goes on to talk about DLC plans, the game's multiplayer component, and a brief history of the studio itself. Be sure to check it out! And for more on inMomentum, don't forget about our own video preview!