Gaminglives has an in-depth look at Counter-Strike: Global Offensive thanks to the recent Eurogamer Expo. They offer up both a hands-on impression of the next evolution of Counter-Strike and a lengthy interview with Valve's Chet Faliszek.
We’ve seen multiple game modes mentioned, can you go into any more detail on those? When we played we had the classic bomb defusal…
Yeah, you have the bomb planting, and there’s two overall modes that encompass everything, and you were playing casual or social mode, and that means friendly fire’s off. You can buy all the weapons you want because you have unlimited cash at the beginning, and it kind of just lets you get in and play around with stuff, like we do a lot of gaming at Valve, and do a lot of talking about our families when we’re gaming, and it’s that kind of environment. Then we have the competitive side where the friendly fire’s on, you’re being matched based on your ranking or your clan’s ranking, and those are the two overriding different ways to play. Then you were playing the classic demolition, the bomb planting, then we have two maps of hostage rescue, admittedly in office, then we have eight maps of arsenal mode. So there’s Arsenal Demolition, which is really tight, compact bomb planting maps and it’s a team based arsenal mode, then there’s Arms Races, which is the classic gun game and every kill gets you a new weapon and you work your way up to the higher rounds.
Yeah, you have the bomb planting, and there’s two overall modes that encompass everything, and you were playing casual or social mode, and that means friendly fire’s off. You can buy all the weapons you want because you have unlimited cash at the beginning, and it kind of just lets you get in and play around with stuff, like we do a lot of gaming at Valve, and do a lot of talking about our families when we’re gaming, and it’s that kind of environment. Then we have the competitive side where the friendly fire’s on, you’re being matched based on your ranking or your clan’s ranking, and those are the two overriding different ways to play. Then you were playing the classic demolition, the bomb planting, then we have two maps of hostage rescue, admittedly in office, then we have eight maps of arsenal mode. So there’s Arsenal Demolition, which is really tight, compact bomb planting maps and it’s a team based arsenal mode, then there’s Arms Races, which is the classic gun game and every kill gets you a new weapon and you work your way up to the higher rounds.
As for there being a "Source Engine 2" right around the corner? Don't get your hopes up too high. Faliszek explained that right now it's much easier to constantly update Source as needed.
That’s just the way we work with that engine, we’ve just update it not just replace it, and some point we may say there’s Source 2 or whatever, but really for us there’s been a pretty easy way to keep it and understanding the tools. When you replace an engine you’re replacing the tools and the way that people work, there’s an expense in man hours and people learning and people getting up on it right.
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