A recent blog entry on the official Team Fortress 2 site details the process by which the Spinechilling Skull Hat came to be from last year's Halloween Manor event. Valve's Bay Raitt takes us all on a magical journey through the birth of a hat.
I thought this already existing noisemaker image would make a good starting point for a Halloween skull hat.
I converted the image into a 3D shape so I could sculpt on it. But after getting it to this rough point, I realized it was too close to the Spy's existing paper masks, so I decided to restart and try it as a helmet instead.
I converted the image into a 3D shape so I could sculpt on it. But after getting it to this rough point, I realized it was too close to the Spy's existing paper masks, so I decided to restart and try it as a helmet instead.
Check out the rest by heading on over to the TF2 blog right now.