John Carmack Has a Love/Hate Relationship with Developing RAGE for PC

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69064

    #1

    John Carmack Has a Love/Hate Relationship with Developing RAGE for PC

    John Carmack from id Software made some interesting remarks when it came to the severe shortcomings of the PC version of RAGE and the general outrage from the gaming community.

    In speaking with Kotaku, Carmack explains how he and id are working closely with ATI and Nvidia to iron out as many driver bugs as possible. But he notes that the entire issue with the PC drivers have been a bit of a "cluster !@#$" (his exact usage).

    "We were quite happy with the performance improvements that we had made on AMD hardware in the months before launch; we had made significant internal changes to cater to what AMD engineers said would allow the highest performance with their driver and hardware architectures, and we went back and forth with custom extensions and driver versions."

    "We knew that all older AMD drivers, and some Nvidia drivers would have problems with the game, but we were running well in-house on all of our test systems. When launch day came around and the wrong driver got released, half of our PC customers got a product that basically didn't work. The fact that the working driver has incompatibilities with other titles doesn't help either. Issues with older / lower end /exotic setups are to be expected on a PC release, but we were not happy with the experience on what should be prime platforms."


    On to more pressing matters, that of why some PC gamers went in expecting the PC version to be a shining beacon in what many consider to be a bunch of "console port releases" in recent memory. The answer probably won't make many PC gamers happy.

    "You can choose to design a game around the specs of a high-end PC and make console versions that fail to hit the design point, or design around the specs of the consoles and have a high-end PC provide incremental quality improvements," Carmack replied. "We chose the latter."

    "We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."


    Ouch. That hurts, Carmack. That hurts. I tend to enjoy both consoles and PC games quite equally, but when there are some very basic oversights and shortcomings in the PC version of a title, things that gamers have come to expect in a PC release, there really is no excuse.
  • Linux
    wat da gah?
    • Aug 2026
    • 382

    #2
    I still have yet to be able to play RAGE without some type of crash or something else. I'm temping to try it out on my laptop which is an intel/nvidia setup, that is equal to what my desktop (AMD/ATI) is running. But I'm not having great feeling that it will crash any less, pretty pissed that I've waited 6+ years for this game only to have it crash and have endless problems with it.I wish dev. people would understand that making console your target point is not a smart idea. Invest the money and time and make a console version, make a PC version... Not Console to PC; it just disappointing. I play on consoles; but very rarely and that is for more racing/fighting (mortal kombat) type of games if anything.Oh well; maybe they'll fix the problems, but so far I haven't see anything but crashes and more rages on the steam forums than I did the first day of Brink hahaha.

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    • CptainCrunch
      I am the 1%
      • Oct 2007
      • 12976

      #3
      Re: John Carmack Has a Love/Hate Relationship with Developing RAGE for PC

      It sounds like they know what the problem is. I dont know why they are having a hard time fixing it.

      I dont mind that he said PC is not the leading gaming platform. We all know its Xbox and I am OK with that. Its also OK if a company decides to focus on a specific platform as well, again, no issues there, though I may be saddened to see it on only one or two of the four platforms (LA Noire).

      What does bother me though is when a company decideds to make it on a specific platform and does it as a half assed after thought making it look like a cash grab and no real care and canned response to the problems and issues of a companies products. These guys chose to make a PC version so they need to choose to correct their mistakes and back their products. The gaming industry seems to be the only industry that can get away with this and most people complain a little and then move on. I know a computer game is not going to work on 100% of the machines out there, the odds are just not possible and people have some old, outdated, or cheap parts or an OS that has been butchered by the end user. The thing is when problems are wide spread like this across the platform, you can tell how well the effort went into it. These aren't day1 blues either that can just be adjusted on servers or back end.

      iD, you made the choice to make this game on PC, its time to step up and support or start offering refunds. I know that seems like the same thing you hear all the time, but maybe youre hearing it for a reason.

      Crunch
      Twitter: @CptainCrunch
      Battlelog/Origin: CptainCrunch

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      • cikame
        Member
        • Jun 2011
        • 1799

        #4
        It's not really the texture pop in that bugs me it's the mouse sensitivity, i now have to spend many hours playing with a mouse that is too slow and using menus with a mouse that is barely functional as it's way too fast. That's not a graphics driver issue john carkmack, that's a basic fault.

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