Changes to de_dust in CS: GO Explained by Chet Faliszek

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Changes to de_dust in CS: GO Explained by Chet Faliszek

    At the Eurogamer Expo, Valve's Chet Faliszek took the time to explain the reasoning behind some of the changes made to the long standing staple of the Counter-Strike series, de_dust.

    “We looked at maps that weren’t being played, so like Dust_2 people are still playing like crazy, so that one works. But Dust we had seen dropped out of being used in competitions, so what is going on there? Oh there is a problem with T spawn a lot of times, we will move that up. One of the things we have done is standardised the spawns, so they are the same all the time. We’ve also opened up another path so the choke point is a bit more expanded. When you go down into the underpass to make sure that is a viable solution for T’s as well, while before, you pretty much get sniped if you go that route. We’ve given it a lot more things for you to hide behind, and ways to move down that area.”


    If you aren't able to attend the Eurogamer Expo, keep in mind that a beta for CS: GO begins next month, with a release on the Xbox Live Arcade, PSN, and PC coming in 2012.
  • Stryker
    Member
    • Sep 2010
    • 165

    #2
    Sounds good to me! Maybe this will help stop the AWP ownage?
    PSN: Xclusiveitalian
    Steam: Stryker
    Origin: Xclusiveitalian
    Twitch: Stryker218

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