Mandatory Team Fortress 2 Update Released

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Mandatory Team Fortress 2 Update Released

    A mandatory update for Team Fortress 2 was just released to everybody. Check out the change log while you wait for your favorite servers to update.

    Source Engine Changes (CS:S, DoD:S, TF2, HL2M)
    - Fixed a client crash during demo playback
    - Fixed a SourceTV crash
    - Dedicated servers can now have both SourceTV and Replay enabled at once
    "-replay [config file]" and "+tv_enable 1" should be used to launch the server

    Team Fortress 2
    - Added TF birthday replacement models for health kits and ammo packs
    - Added TF birthday Party Hat and Noisemaker
    - Fixed The Short Circuit attacking friendly projectiles
    - Fixed The Short Circuit being hidden when the Engineer taunts
    - Fixed an infinite crits exploit using The Diamondback
    - Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit
    - Fixed supply closets regenerating players while they are taunting
    - Fixed the Select Style UI text overlapping the image of the model
    - Fixed the sunbeams hat effect
    - Updated the localization files
    - Updated the gamehaptics file:
    - Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina
    - Added crit fire force for The Widowmaker and The Diamondback
    - Refined reload force for Flare Gun/Detonator
    - Bot changes:
    - Fixed crash with Demoman-bots trying to detonate stickybombs that had already been destroyed
    - Added tf_bot_kill console command (syntax identical to tf_bot_kick)
    - Bots obey melee only mode a bit better
    - Added func_nav_avoid to allow map creators control over where bots "like" to go
    - Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries
    - Bots never taunt if carrying the flag now
    - Aiming logic for Huntsman sniper bots
    - Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now
    - Improved Demoman bot sentry gun sticky bombing
    - Bots will no longer try to use health entities assigned to the enemy team
    - Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc)
    - Medic-bots stay a bit closer to their patient now
    - Sniper-bots go after very nearby enemies with their melee weapon now
    - Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk
    - Sniper-bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot
    - Spy-bots are more aggressive about backstabbing an engineer before sapping his nest now
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