Valve has rolled out another update tonight for Team Fortress 2. Change log? You got it!
You know the update drill by now.
- Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
- Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
- Fixed a bug that would cause team-painted wearable gibs to show an incorrect color
- Fix memory leak when updating the item schema
- Fix an occasional crash on game exit
- Replay updates
-- Client
--- Added basic/rough render queue for internal use to increase replay output for relaunch trailer
--- Block files are now deleted on replay reconstruction (i.e. viewing), to conserve disk space
--- Unneeded block files are now cleaned up automatically on startup
-- Server
--- Fixed fileserver cleanup
--- Any time replay_fileserver_offload_hostname is modified, the corresponding IP is resolved and cached, if possible. This fixes a crash, as well as failed publishing due to "unresolved hostname" errors.
--- Added a fileserver IP lookup test to replay publish test
--- Setting replay_enable to 0 now halts recording and does cleanup automatically, the way replay_stoprecord does. This fixes a crash that would occur when replay_enable was set to 0 and a changelevel was executed.
-- Replay temp directories automatically cleared on startup on both client and server
-- Memory management improvements
- Added ConVar demo_fov_override, which overrides the FOV during demo playback if the value is non-zero
- Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
- Fixed a bug that would cause team-painted wearable gibs to show an incorrect color
- Fix memory leak when updating the item schema
- Fix an occasional crash on game exit
- Replay updates
-- Client
--- Added basic/rough render queue for internal use to increase replay output for relaunch trailer
--- Block files are now deleted on replay reconstruction (i.e. viewing), to conserve disk space
--- Unneeded block files are now cleaned up automatically on startup
-- Server
--- Fixed fileserver cleanup
--- Any time replay_fileserver_offload_hostname is modified, the corresponding IP is resolved and cached, if possible. This fixes a crash, as well as failed publishing due to "unresolved hostname" errors.
--- Added a fileserver IP lookup test to replay publish test
--- Setting replay_enable to 0 now halts recording and does cleanup automatically, the way replay_stoprecord does. This fixes a crash that would occur when replay_enable was set to 0 and a changelevel was executed.
-- Replay temp directories automatically cleared on startup on both client and server
-- Memory management improvements
- Added ConVar demo_fov_override, which overrides the FOV during demo playback if the value is non-zero
You know the update drill by now.