Upcoming Server Update Locks Framerates for TF2 and CS: Source

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Upcoming Server Update Locks Framerates for TF2 and CS: Source

    Server admins and GSP's should take notice of this. Valve is planning to roll out a rather substantial change for all multiplayer titles running on the Orange Box engine (Counter-Strike: Source, Team Fortress 2, etc.).

    A near-future update (not necessarily the next one) will change the way that framerate is handled in the dedicated server. All users, especially those with very low pings, should receive a smoother gameplay experience with less jitter and more consistent-feeling latency.

    Another effect of these changes is that all Orange Box (TF2, CS:S, etc) dedicated servers will run with a locked framerate, similar to L4D/L4D2. The fps_max convar will not have any effect on servers. (It remains as a client option since limiting your FPS can reduce GPU heat and overall power consumption.)

    Although we don't normally give notice before updates, this is a potentially disruptive change for the server rental market, so those who currently charge premiums for "higher framerates" should probably start considering their options now.


    As noted, this isn't necessarily happening in the next update but a "near-future" one.
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