A fan interview for The Elder Scrolls V: Skyrim was posted just the other day on the official Bethesda forums. Among some of the answers provided to the fan asked questions was news about what gamers can expect from the PC version of the game.
Are you ready? Are you? You better get ready because you may either be pleasantly surprised or upset over the answers given.
This was just one of the questions answered from the team. More topics include character customization, weapon crafting, relationships with NPC's, armor variations, and much more. If you're interested in this game at all, be sure to check out the full interview right here.
Are you ready? Are you? You better get ready because you may either be pleasantly surprised or upset over the answers given.
Can we have some specifics about the PC version of the game? How will it's UI be different? Will there be a 64-bit executable?
Todd: 64-bit specific exe? Not at this time. As far as UI, it visually looks the same across the platforms, but the controls are entirely different. There’s also a lot of “power user” stuff we do with the keyboard from how favorites work, to quick saves, and more that is similar to what we’ve done before in that area. We’re packing a lot of info on the screen and the whole interface is much less ‘look at giant fonts!’ than, say, Oblivion. The PC version also gets higher res textures, larger render modes, and a bunch of other effects you can scale up if your machine is a beast. Last but most important, is the Creation Kit we’ll be releasing for the PC. Modding the game and making it your own is very important to us and our fans, so we’re going to keep doing whatever we can in that area.
Todd: 64-bit specific exe? Not at this time. As far as UI, it visually looks the same across the platforms, but the controls are entirely different. There’s also a lot of “power user” stuff we do with the keyboard from how favorites work, to quick saves, and more that is similar to what we’ve done before in that area. We’re packing a lot of info on the screen and the whole interface is much less ‘look at giant fonts!’ than, say, Oblivion. The PC version also gets higher res textures, larger render modes, and a bunch of other effects you can scale up if your machine is a beast. Last but most important, is the Creation Kit we’ll be releasing for the PC. Modding the game and making it your own is very important to us and our fans, so we’re going to keep doing whatever we can in that area.
This was just one of the questions answered from the team. More topics include character customization, weapon crafting, relationships with NPC's, armor variations, and much more. If you're interested in this game at all, be sure to check out the full interview right here.