GameSpot, the lucky bunch that they are, has a hands-on preview of the multiplayer for Duke Nukem Forever.
Duke's multiplayer also features a "My Digs" area, which is a personal home for Duke that can be improved and upgraded through the multiplayer unlock and rewards system. The "Change Room" allows you to customize your personal Duke so that they're not all the same cookie-cutter model. You can deck him out with new eyewear, shirts, head gear, haircuts, and different heads.
Hail to the King mode was played on the Duke Burger map as well as Capture the Babe on another map. Those who were worried that the "spank" mechanic would be removed can breathe a sigh of relief.
She also comes packing heat with the Garter Gun to help you along as you capture her. Aw, how nice!
We found ourselves slowly but surely recalling some of our old deathmatching skills in this map, especially when we picked up one of the game's all-new weapons, the railgun. It worked just like the similarly named weapon from the Quake series, with an instant hit scan on its laserlike beam that works well under fire and even better if you have a moment to stop, perch somewhere safe, and use the zoom alternate-fire mode (pretty much all of Duke Nukem Forever's guns have a zoom or iron-sights alt-fire mode) to get a better shot. This map was also the first one we played that had a jetpack, which worked much like it did in Duke Nukem 3D, propelling you upward and letting you temporarily fly before it ran out of juice. It was also the first one we played with laser trip mines, which worked just like they did in the original game; you can set them up in a narrow corridor to be spanned with a laser sensor that will set off the mines with a bang if anyone tries to walk through.
Duke's multiplayer also features a "My Digs" area, which is a personal home for Duke that can be improved and upgraded through the multiplayer unlock and rewards system. The "Change Room" allows you to customize your personal Duke so that they're not all the same cookie-cutter model. You can deck him out with new eyewear, shirts, head gear, haircuts, and different heads.
Hail to the King mode was played on the Duke Burger map as well as Capture the Babe on another map. Those who were worried that the "spank" mechanic would be removed can breathe a sigh of relief.
And, yes, as you carry her across the map to your own base, she'll eventually get dissatisfied with her current situation because getting carried over Duke's shoulder just gets boring for her. She'll express her dissatisfaction by making sarcastic remarks and eventually waving her hand in your face to attract your attention, which also prevents you from seeing anything in front of you. When this happens, you can press a context-sensitive button to give her a "spank"; this happens offscreen (you can't see anything happening and instead hear only a light smacking sound), which causes the young lady to stop waving her hand in your face and, maybe, playfully giggle a little.
She also comes packing heat with the Garter Gun to help you along as you capture her. Aw, how nice!