Announcement

Collapse
No announcement yet.

Team Fortress 2 and Source Engine Updates Released

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Team Fortress 2 and Source Engine Updates Released

    Valve has released a rather substantial update to Team Fortress 2 tonight alongside an update to the Source engine.

    Source Engine Changes (CS:S, DoD:S, TF2, HL2M)
    - Fixed a packet injection exploit in the client/server streams
    - Fixed UDP logging exploit
    -- Added a new server convar "sv_logsecret" which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended


    Team Fortress 2
    - Added new map Koth_Badlands
    - Updated CP_Well
    -- Spawn room by second cap for each time is now a one-way door
    - Updated Training
    -- Added 3 new training courses for the Demoman, Engineer, and Spy
    -- Added the Ready for Duty achievement for completing all of the training courses
    - Added a new system to associate dedicated servers with Steam accounts
    -- Use the ConCommand "cl_gameserver_create_identity" in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for "tf_server_identity_account_id" and "tf_server_identity_token"
    -- Put the values for "tf_server_identity_account_id" and "tf_server_identity_token" into your server.cfg
    -- Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account
    - Added a new system for coaching players
    - Added a new vote system
    -- Server convars to control the vote system
    --- sv_allow_votes : Allow voting?
    --- sv_vote_failure_timer : A vote that fails cannot be voted on again during this period.
    --- sv_vote_allow_specators : Allow spectators to vote?
    --- sv_vote_issue_changelevel_allowed : Allow votes to change levels?
    --- sv_vote_issue_kick_allowed : Allow votes to kick players from the server?
    --- sv_vote_issue_nextlevel_allowed : Allow votes to set the next level?
    --- sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map?
    --- sv_vote_issue_restart_game_allowed : Allow votes to restart the game?
    --- sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams?
    --- sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from?
    --- sv_vote_kick_ban_duration : How long should a kick vote ban someone from the server? (in minutes)
    - dynamic model loading to improve performance
    - Combat Text changes
    -- Added a new convar "hud_combattext_healing" to display the amount of healing done per second
    -- Added bonus points to the items displayed using Combat Text
    -- Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
    - Updated voice to use the Steam voice codec to improve quality
    -- Servers can toggle between the old codec and the new codec with the convar "sv_use_steam_voice", which defaults to 1.
    - Fixed not being able to see the correct colors for painted hats when running with DX8
    - Fixed not being able to see the | character in custom names and descriptions
    - Fixed a couple cases where custom sprays would not import correctly
    - Duel changes
    -- The duel dialog has been extended to include class-specific duels in addition to the default duels
    -- Duel badges now only show the number of wins a player has
    - Added Payload maps to Offline Practice
    - Fixed taunt kills made with a Katana not counting towards honorbound kills
    - Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance
    - Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out
    - Improved the Medic overheal effect so it's more noticeable
    - Fixed func_build entities to respect the team value and prevent the associated team from building in the area
    - Items changes:
    -- Added new "Sort by Rarity" option for sorting backpack items
    -- Improved the backpack sorting algorithms
    -- Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer
    -- Added paint preview to the preview section when shopping for hats
    -- Updated the Googly Gazer to be paintable
    -- Added new paint styles to the Pyromancer's Mask
    -- Items in the action slot won't be swapped until returning to a supply cabinet
    -- Replaced the no-crit attribute with -25% damage on the following:
    --- The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability)
    --- The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The Claidheamohmor
    -- Vitasaw
    --- Added the ability to see enemy health
    -- Dalokohs Bar
    --- Removed item cool down meter and ammo count when using the Dalokohs Bar
    -- Fists of Steel
    --- Increase deploy times 20%
    --- Ranged damage reduced 40% (down from 60%)
    -- Loch-n-Load
    --- Damage increased by 10%
    -- Equalizer
    --- Tuned high-end damage range so it's no longer possible to one-shot certain classes
    --- Suppress the medic call effect while active
    -- Battalion’s Backup
    --- Reduced rage generation rate by 50%
    -- Concheror
    --- Damage-to-health conversion increased to 35% (from 20%)
    -- Mad Milk
    --- Heal 60% of damage done (down from 75%)
    -- Sun-on-a-Stick
    --- Base damage lowered slightly but guarantees crits against burning players instead of mini-crits
    -- Fan O’ War
    --- Marking someone for death now lasts 15 seconds (from 10 seconds)
    -- Flaregun
    --- Flares always crit burning targets, regardless of range
    -- Backburner
    --- Removed the restriction on airblast
    --- Ammo cost increased 150% (4 blasts at full ammo)
    --- Damage bonus reduced to 10% (from 15%)
    -- Sydney Sleeper:
    --- Charge rate increased 25%
    - Bot changes:
    -- Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight
    -- TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense
    -- Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final
    -- Improved TFBot reactions to cloaked and/or disguised enemy Spies
    -- Improved Demoman bot behaviors for planting sticky bomb traps
    -- Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them
    -- Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range
    -- TFBots will no longer hide from sapped or carried sentryguns
    -- Engineer bots are better at moving their sentry gun nest as the scenario changes
    -- Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios
    -- Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot
    -- Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
    -- Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns
    -- TFBots will no longer try to use a teleporter entrance they can't actually reach
    -- Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon
Working...
X