From computersandvideogames.com:
Infinity Ward creative strategist Robert Bowling has said that building a new engine for the Call of Duty franchise "would be counter productive".
When it was put to him on Twitter that "someone just needs to spend the $ and construct a new engine for the CoD franchise... Ground up," Bowling replied: "That would be counter productive. An engine takes years and years to develop and get right."
His comments were made at the same time the internet started going Battlefield 3 crazy over the COD rival's first gameplay trailer, which showed off DICE's impressive Frostbite 2 engine, described by EA as "incredible technology that takes animation, destruction, lighting, scale and audio to new heights".
All of the Call of Duty games since 2005's CoD2 have run on the Infinity Ward engine, which has been modified for each iteration of the series, and it sounds like it's going to be no different when the next CoD title releases.
Bowling was also asked over the last day whether he still works for Activision, and if he's going to join his former bosses at new studio Respawn.
He replied: "I work at Infinity Ward and plan to remain here. We've got a great team and working on a great project."
Infinity Ward is rumoured to be co-developing a new Modern Warfare game for release this year with fellow Activision studios Sledgehammer Games and Raven Software.
Last month, the UK Official PlayStation Magazine lent credence to speculation that Modern Warfare 3 will be a prequel starring fan favourite character Ghost.
As for Battlefield 3, we saw the title in action at GDC this morning and our PC Gamer colleagues labelled it "the best looking PC game in the world right now".
CVG editor Tim was equally impressed with the title's visuals and audio. Read his impressions in our GDC Battlefield 3 preview.
Source
This report was then updated by Robert Bowling himself stating:
Infinity Ward creative strategist Robert Bowling has contacted CVG to clarify comments he made on Twitter this week regarding the developer's Call of Duty engine.
As previously reported, Bowling responded to a comment suggesting Activision and IW need to invest in a brand new engine for the franchise by stating that such a move would be "counter productive". Being a Twitter response limited to 140 characters, though, his message didn't come across as clearly as he would have liked.
He told us: "I was speaking hypothetically and from a top-line philosophy that building a ground-up engine is counter productive. [I was] not referring to any specific project, simply clarifying with that user that we never - for any game - build a 'brand new' engine, but iterate on a solid base as you noted in your article, adding what's needed and innovates it.
"The key point is the difference between inferring 'nothing new' and what we were actually discussing which was 'ground-up'. This is standard, as near every engine currently in use by us and other developers are iterations on their previous codebase."
Unsurprisingly, Bowling didn't drop any hints regarding the studio's current work when we pinged him back, but he reiterated that Infinity Ward has "a great team working on a great project".
Whatever Infinity Ward is up to, and we imagine it's a title set in the Modern Warfare universe, it will be going up against DICE's Battlefield 3 and the game's impressive-looking new engine, Frostbite 2.
Source
It should be noted that Call of Duty actually runs on the Quake 3 engine that has been modified and adapted for the franchise today by their respective developers. The Quake 3 engine has been around since 2000.
So what are your thoughts on this? Do you think Modern Warfare 3 is going to be on the same engine as the previous titles?
Infinity Ward creative strategist Robert Bowling has said that building a new engine for the Call of Duty franchise "would be counter productive".
When it was put to him on Twitter that "someone just needs to spend the $ and construct a new engine for the CoD franchise... Ground up," Bowling replied: "That would be counter productive. An engine takes years and years to develop and get right."
His comments were made at the same time the internet started going Battlefield 3 crazy over the COD rival's first gameplay trailer, which showed off DICE's impressive Frostbite 2 engine, described by EA as "incredible technology that takes animation, destruction, lighting, scale and audio to new heights".
All of the Call of Duty games since 2005's CoD2 have run on the Infinity Ward engine, which has been modified for each iteration of the series, and it sounds like it's going to be no different when the next CoD title releases.
Bowling was also asked over the last day whether he still works for Activision, and if he's going to join his former bosses at new studio Respawn.
He replied: "I work at Infinity Ward and plan to remain here. We've got a great team and working on a great project."
Infinity Ward is rumoured to be co-developing a new Modern Warfare game for release this year with fellow Activision studios Sledgehammer Games and Raven Software.
Last month, the UK Official PlayStation Magazine lent credence to speculation that Modern Warfare 3 will be a prequel starring fan favourite character Ghost.
As for Battlefield 3, we saw the title in action at GDC this morning and our PC Gamer colleagues labelled it "the best looking PC game in the world right now".
CVG editor Tim was equally impressed with the title's visuals and audio. Read his impressions in our GDC Battlefield 3 preview.
Source
This report was then updated by Robert Bowling himself stating:
Infinity Ward creative strategist Robert Bowling has contacted CVG to clarify comments he made on Twitter this week regarding the developer's Call of Duty engine.
As previously reported, Bowling responded to a comment suggesting Activision and IW need to invest in a brand new engine for the franchise by stating that such a move would be "counter productive". Being a Twitter response limited to 140 characters, though, his message didn't come across as clearly as he would have liked.
He told us: "I was speaking hypothetically and from a top-line philosophy that building a ground-up engine is counter productive. [I was] not referring to any specific project, simply clarifying with that user that we never - for any game - build a 'brand new' engine, but iterate on a solid base as you noted in your article, adding what's needed and innovates it.
"The key point is the difference between inferring 'nothing new' and what we were actually discussing which was 'ground-up'. This is standard, as near every engine currently in use by us and other developers are iterations on their previous codebase."
Unsurprisingly, Bowling didn't drop any hints regarding the studio's current work when we pinged him back, but he reiterated that Infinity Ward has "a great team working on a great project".
Whatever Infinity Ward is up to, and we imagine it's a title set in the Modern Warfare universe, it will be going up against DICE's Battlefield 3 and the game's impressive-looking new engine, Frostbite 2.
Source
It should be noted that Call of Duty actually runs on the Quake 3 engine that has been modified and adapted for the franchise today by their respective developers. The Quake 3 engine has been around since 2000.
So what are your thoughts on this? Do you think Modern Warfare 3 is going to be on the same engine as the previous titles?
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