The Technology Behind The Elder Scrolls V: Skyrim

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    The Technology Behind The Elder Scrolls V: Skyrim

    Game Informer has a two page spread about the Creation Engine, the game engine behind The Elder Scrolls V: Skyrim. So long Gamebryo, there's a new engine in town and it sounds spectacular.


    A lot of the environments are dominated by the untamed wilderness, which look great thanks to Bethesda's overhauled foliage system. In previous games the team licensed the SpeedTree middleware to render the forests. For Skyrim, they've created their own platform that allows artists to build whatever kind of trees they want and to dictate how they animate. Artists can alter the weight of the branches to adjust how much they move in the wind, which is an effective way of, for instance, actualizing the danger of traversing steep mountain passes with howling winds violently shaking branches.

    Given its northern location and extreme elevations, Skyrim's climate is more prone to snowfall than Cyrodiil. To create realistic precipitation effects, Bethesda originally tried to use shaders and adjust their opacity and rim lighting, but once the artists built the models and populated the world the snow appeared to fall too evenly. To work around this problem, they built a new precipitation system that allows artists to define how much snow will hit particular objects. The program scans the geography, then calculates where the snow should fall to make sure it accumulates properly on the trees, rocks, and bushes.


    There are two pages of information there and each paragraph is packed with tons of additional details than the little bit seen above. Beyond the visuals, NPC AI is discussed including random mission generators, dialogue options, and tons more.
  • jimykx
    No, I AM your father!
    • Jan 2010
    • 6641

    #2
    Re: The Technology Behind The Elder Scrolls V: Skyrim

    i thought it was the same engine beeing used by RAGE. heard it somwhere

    Comment

    • Shawn Zipay
      Managing Communities 24/7
      • Apr 2003
      • 69279

      #3
      Re: The Technology Behind The Elder Scrolls V: Skyrim

      Originally posted by jimykx
      i thought it was the same engine beeing used by RAGE. heard it somwhere
      That was a rumor that was never true in the slightest. Bethesda said from the start that the engine behind rage wouldn't suit their needs. Apparently that engine has an issue with large scale environments found in TES.

      Comment

      • Vreki
        Senior Member
        • Oct 2007
        • 4226

        #4
        Re: The Technology Behind The Elder Scrolls V: Skyrim

        I this going to be a DX11 game, or are they stuck with DX9 since it is multiplatform?

        Comment

        • jimykx
          No, I AM your father!
          • Jan 2010
          • 6641

          #5
          Re: The Technology Behind The Elder Scrolls V: Skyrim

          Originally posted by [MyIS]Zips
          That was a rumor that was never true in the slightest. Bethesda said from the start that the engine behind rage wouldn't suit their needs. Apparently that engine has an issue with large scale environments found in TES.
          lool really? but wasnt rage supose to be a rpg somewhat like borderlands?

          Comment

          Working...