Updates Released for CS: Source Beta and Team Fortress 2

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Updates Released for CS: Source Beta and Team Fortress 2

    Updates were just released by Valve for both Counter-Strike: Source Beta and Team Fortress 2.

    Counter-Strike: Source Beta
    - Fixed ragdolls popping when using mp_fadetoblack 1
    - Fixed a buffer overrun exploit that could be used to attack/crash servers.
    - Fixed a crash at startup when no sound emitter scripts were loaded.
    - Fixed a crash that could happen if a custom model was loaded with missing materials.
    - Fixed a case where alt-tabbing crashed the game.
    - Fixed a potential crash in the shaders.
    - Removed the client console commands "mat_supress" and "mat_debug"
    - Fixed a case where alt-tab would stop rendering models.
    - Smoke Grenades:
    -- increased density.
    -- increased duration.
    -- reverted elasticity change.
    - Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )

    Team Fortress 2
    - Added Hungarian localization file.
    - Updated Steamworks stats gathering.
    - Updated localization strings based on community feedback.
    - Updated Cp_Yukon
    -- Fixed an exploit where players could get outside of the gameplay space.
    - Updated Koth_Viaduct
    -- Reduced the capture time for the control point from 6 seconds to 3 seconds.


    The downloads should begin automatically if you have the games installed through Steam.
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